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An Object-Oriented Game System

A game system and object-oriented technology, applied in the field of game systems, can solve the problems of poor flexibility and scalability of the game system, and achieve the effects of ensuring entertainment, improving user experience, and shortening the development cycle

Active Publication Date: 2022-08-02
甘文君
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] The purpose of the embodiments of the present invention is to provide an object-oriented game system to solve the problems of poor flexibility and scalability of existing game systems

Method used

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  • An Object-Oriented Game System
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Embodiment Construction

[0031] The embodiments of the present invention are described below by specific embodiments, and those skilled in the art can easily understand other advantages and effects of the present invention from the contents disclosed in this specification.

[0032] It should be noted that the structures, proportions, sizes, etc. shown in the drawings in this specification are only used to cooperate with the contents disclosed in the specification, so as to be understood and read by those who are familiar with the technology, and are not used to limit the implementation of the present invention. Restricted conditions, it does not have technical substantive significance, any modification of structure, change of proportional relationship or adjustment of size, without affecting the effect that the present invention can produce and the purpose that can be achieved, should still fall within the present invention. The disclosed technical content must be within the scope of coverage. At the ...

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Abstract

The embodiment of the present invention discloses an object-oriented game system. The game system applied to the server includes: a first resource library for storing objectified resource files; a database for storing an object table, wherein the records of the object table are in one-to-one correspondence with the objectized resource files; a first synthesizer The system is configured to publish a finished product table according to the resource file of the first resource library and the object table of the database, so as to form a first game finished product that can be transmitted to the client and displayed on the client according to the finished table. In the object-oriented game system of the embodiment of the present invention, since the resource files stored in the first resource library are all object-oriented (componentized), they can be used by the subsequent first synthesis subsystem and the second synthesis subsystem to communicate with each other on the server side. The client performs flexible interactive assembly and configuration to generate a second game product, thereby enabling a high degree of freedom game system.

Description

technical field [0001] The invention relates to the technical field of game systems, in particular to an object-oriented game system. Background technique [0002] In recent years, the game industry has developed and expanded rapidly, and various games have emerged one after another. There are many ways for users to choose games, such as PC-side games, web games, social games, mobile games and other game ports. Among them, the mainstream game types include sandbox, action, adventure, simulation, role-playing, casual games, etc. At present, the mobile game terminal complies with the entertainment needs of game users for fragmented time and mobile venues, and the market share continues to rise, becoming the main driving force for the growth of the online game industry. [0003] However, the existing game system application modes are fixed scenes, roles, and game rules, which are difficult to meet the growing personalized needs of users, and often lack consideration of the fle...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/20G06F8/65A63F13/822A63F13/60
CPCA63F13/60A63F13/822G06F8/24G06F8/65
Inventor 甘文君
Owner 甘文君
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