A GPU line rasterization boundary calculation optimization method
An optimization method and rasterization technology, which can be used in calculations, filling planes with attributes, instruments, etc., and can solve problems such as insignificant error effects.
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[0034] Below in conjunction with accompanying drawing the present invention is described in further detail, please refer to figure 1 .
[0035] A GPU line rasterization boundary calculation optimization method, comprising the following steps:
[0036] Step 1. Select the starting point and end point of the straight line. Select the starting point and end point of the straight line, and also specify the scanning direction of the straight line. Generally, choose to scan from the low point to the high point. When the height of the starting point and the end point are the same, select the scanning direction from the left to the right.
[0037] Step 2. Calculation of the straight line equation. According to the selected end point and starting point, the straight line equation can be calculated: y=kx+b, where k is the slope and b is the intercept.
[0038] Step 3, calculate the height difference of the straight line, calculate the height difference between the starting point and th...
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