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Method, system, device and medium for combining models in a virtual scene

A technology of combining models and virtual scenes, which is applied in the field of 2D/3D modeling, can solve problems such as cumbersome workflow, repetitive labor, unclear pre-definition of each model, etc., and achieve the effect of simplifying workflow and reducing repetitive labor

Active Publication Date: 2021-04-02
LILITH TECH (SHANGHAI) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0004] However, when scene designers combine models, especially when combining a large number of different models, they are often not clear about the pre-definition of each model, so they need to ask one or even more model makers, resulting in a cumbersome workflow. Model makers and scene designers can only edit the model by themselves, resulting in duplication of work and even failure to achieve the desired effect of the model

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  • Method, system, device and medium for combining models in a virtual scene
  • Method, system, device and medium for combining models in a virtual scene
  • Method, system, device and medium for combining models in a virtual scene

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Embodiment Construction

[0037] In the following description, many technical details are proposed in order to enable readers to better understand the application. However, those skilled in the art can understand that without these technical details and various changes and modifications based on the following implementation modes, the technical solution claimed in each claim of the present application can be realized.

[0038] In order to make the purpose, technical solution and advantages of the present invention clearer, the following will further describe the implementation of the present invention in detail in conjunction with the accompanying drawings.

[0039] A first embodiment of the invention relates to a method of combining models in a virtual scene. figure 1 Schematic flowchart illustrating a method for combining models in a virtual scene.

[0040] like figure 1 As shown, method 100 includes:

[0041] Step 102, placing the first model into the second model.

[0042] Wherein, the first mo...

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Abstract

The invention relates to the technical field of two-dimensional (2D) / three-dimensional (3D) modeling, in particular to a method, system, device and medium for combining models in a virtual scene. The method of the present invention includes placing the first model into the second model; determining the filling space and the removal space of the first model; filling the second model into the overlapping space of the first model and the second model, and adding fill the second model in the filled space; remove the second model filled in the removed space of the first model, wherein the second model is filled in the overlapping space of the first model and the second model, and the filled space of the first model When infilling the second model, the second model is filled in the removed space of the first model. The invention simplifies the work flow of the scene designer, reduces repeated labor, and realizes the desired effect of the model.

Description

technical field [0001] The invention relates to the technical field of two-dimensional (2D) / three-dimensional (3D) modeling, in particular to a method, system, device and medium for combining models in a virtual scene. Background technique [0002] In the process of designing 2D / 3D virtual scenes, scene designers often need to combine one model into another model, such as combining bullets into walls, combining workstations into water bodies, combining buildings into natural terrain, etc. . [0003] Among them, the model is made by the model maker. In the process of making the model, the model maker usually pre-defines the model to achieve the desired effect. For example, when the bullet is combined into the wall, the bullet will be embedded in the wall and splash Wall debris, when combining a workstation into a water body, the underwater part of the workstation will be buried in the water body, when combining a building into a natural terrain, the basement part of the buil...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T17/00G06T15/10
CPCG06T17/00G06T15/10G06T19/20G06T2219/2004G06T2219/2021G06T17/10G06T2210/12G06T2210/21G06T15/06
Inventor 周衍吴迪
Owner LILITH TECH (SHANGHAI) CO LTD
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