Picture processing method, terminal and computer readable storage medium
A screen and processor technology, applied in the computer field, can solve problems such as eye fatigue, poor user game experience, and lower image quality of game screens, and achieve the effects of eye protection, user experience improvement, and low operating cost
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Embodiment 1
[0064] Please refer to image 3 , the present invention provides a method for image processing, comprising the steps of:
[0065] Obtain the level of eye protection mode;
[0066] Specifically, different eye protection modes have different eye protection effects, which can be adjusted according to the actual needs of users;
[0067] Obtain the corresponding color value and transparency according to the level of the eye protection mode;
[0068] Specifically, the preset color value and transparency can be set by the user according to whether the visual sense is comfortable, or according to the default, the color value (RGB) specifically includes the colors of the three channels of red, green and blue;
[0069] Among them, RGB is designed according to the principle of color light emission. Generally speaking, its color mixing method is like three lights of red, green and blue. When their lights are superimposed on each other, the colors are mixed, and the brightness But it is...
Embodiment 2
[0080] The difference between this embodiment and Embodiment 1 is that in Embodiment 2, steps are also included:
[0081] Set different eye protection mode levels, and set the color value and transparency suitable for each eye protection mode level;
[0082] Specifically, set the first-level eye protection mode, the second-level eye protection mode, and the third-level eye protection mode in sequence. The first-level eye protection effect is the best, and the color values and transparency of the red, green, and blue channels can be set in turn according to needs. , the transparency is preferably set in the form of a percentage. For example, the color value and transparency corresponding to the default first-level eye protection mode are set to 199, 237, 204, and 90% in turn, and the color value and transparency corresponding to the second-level eye protection mode are 190 in turn. , 230, 197 and 95%, the color value and transparency corresponding to the third-level eye pro...
Embodiment 3
[0085] The difference between this embodiment and Embodiment 1 is that the window described in Embodiment 3 is generated by a secondary thread;
[0086] Specifically, the window is generated by creating a new thread once, thereby preventing the game running on the main thread from being affected, and the main thread and the secondary thread are independent of each other;
[0087] A thread, sometimes called a lightweight process (Lightweight Process, LWP), is the smallest unit of program execution flow. A standard thread consists of a thread ID, a current instruction pointer (PC), a register set, and a stack. In addition, a thread is a process An entity in is the basic unit that is independently scheduled and dispatched by the system. A thread itself does not own system resources, but only a few resources that are essential for running, but it can share the process ownership with other threads belonging to the same process. One thread can create and cancel another thread, and m...
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