A method for solving the shortest path problem based on an improved Q-learning algorithm
A shortest path and solution technology, applied in the field of reinforcement learning, can solve problems such as difficult convergence of Q tables, and achieve the effect of alleviating the shortest path problem and accelerating convergence
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[0028] Embodiments of the invention are described in detail below, examples of which are illustrated in the accompanying drawings. The embodiments described below by referring to the figures are exemplary only for explaining the present invention and should not be construed as limiting the present invention.
[0029] Such as figure 1 Shown, be a kind of flow chart of the solution method of the shortest path problem based on improved Q-learning algorithm of the present invention, concrete steps are:
[0030] Step 1. Establish a position-action value table. The position refers to the position of the agent in space, and the action refers to the moving direction of the agent. Hereinafter, it is referred to as the Q table. Q(x,a) represents the value that can be obtained by taking action a at position x, initialize all the Q tables to 0, and select the appropriate update step size α, greedy parameter ε, reward discount γ and smoothing parameter s;
[0031] Step 2. Set the initial...
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