Streaming media data forwarding method, device, equipment and storage medium

A technology for media data and forwarding methods, applied in selective content distribution, image communication, electrical components, etc., can solve problems such as processing errors, and achieve the effect of improving playback accuracy
CN109889922BActive Publication Date: 2021-09-24GUANGZHOU SHIYUAN ELECTRONICS CO LTD +1

Patent Information

Authority / Receiving Office
CN Β· China
Patent Type
Patents(China)
Current Assignee / Owner
GUANGZHOU SHIYUAN ELECTRONICS CO LTD
Publication Date
2021-09-24

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Abstract

The embodiment of the present invention discloses a streaming media data forwarding method, device, device, and storage medium, wherein the method includes: comparing the current sending information of the received current streaming media data with the pre-stored sending information to obtain the comparison Result; based on the comparison result, determine the target time stamp corresponding to the current streaming media data; forward the current streaming media data and the corresponding target time stamp to the receiving end, so that the receiving end plays the current streaming media data based on the target time stamp. The embodiment of the present invention resets the time stamps for the streaming media data of different sending ends according to the same reference, so as to ensure that the time stamps of the streaming media data received by the receiving end increase monotonously and do not repeat, and improve the playing accuracy of the streaming media data.
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Description

technical field

[0001] The embodiment of the present invention relates to the field of computer multimedia technologies, and in particular to a streaming media data forwarding method, device, device and storage medium. Background technique

[0002] With the continuous development of communication technology, in order to improve communication efficiency, the way of realizing remote communication and interaction of multiple users through the network has been developed. This interactive mode enables multiple users to achieve the same interaction without being physically present.

[0003] Currently, in a multi-party conference scenario, one client usually receives video data from multiple clients. See for example figure 1 , figure 1 It is a schematic diagram of one receiving end receiving video data from six sending ends, where receiving end G is the receiving end, and sending end A-sending end F is the sending end, sending seven channels of video data to the Selective Forward...

Claims

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