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Mobile control method and device for virtual character in game

A technology of virtual characters and control methods, applied in the field of games, can solve problems such as high operation complexity and affecting the efficiency of human-computer interaction, and achieve the effect of reducing complexity and improving the efficiency of human-computer interaction

Active Publication Date: 2019-09-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The above method causes the user to control the target virtual character to enter a certain state and move in this state, the current operation may be interrupted, and the operation needs to be switched back and forth between different controls. The operation complexity is high and affects Human-computer interaction efficiency

Method used

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  • Mobile control method and device for virtual character in game
  • Mobile control method and device for virtual character in game
  • Mobile control method and device for virtual character in game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0075] see figure 1 As shown, it is a flow chart of the mobile control method provided in Embodiment 1 of the present application. The method includes steps S101 to S104, wherein:

[0076] S101: Responding to the drag operation on the virtual joystick, controlling the movement of the target virtual character in the game scene;

[0077] S102: The touch pressure value in response to the drag operation satisfies the first pressure condition, and display at least two control controls on the GUI;

[0078] S103: In response to the end of the drag operation, determine a target control control among at least two control controls according to the end position of the touch point of the drag operation, and control the target virtual character to switch to the target state in the game scene and continue to move;

[0079] Wherein, the target state is the state corresponding to the target control control;

[0080] S104: The touch pressure value in response to the drag operation satisfies ...

Embodiment 2

[0125] The embodiment of the present application also provides another method for controlling the movement of a virtual character. After the graphical user interface displays at least two state control controls and before the end of the response to the drag operation, it also includes:

[0126] In response to the drag operation, determine an intermediate state control control among at least two state control controls according to the current position of the touch point, and control the target virtual character to switch to the intermediate state in the game scene; the intermediate state is the state corresponding to the intermediate state control control .

[0127] In the specific implementation, it is assumed that the state control control includes three: A, B and C; when it is detected that the touch point moves to the position where the state control control A is located, then the state control control A is triggered; at this time, you can control The state control control A ...

Embodiment 3

[0147] The embodiment of the present application also provides a specific example of a mobile control method, including the following steps:

[0148] S301: Real-time monitor the drag operation on the virtual joystick, and respond to the drag operation on the virtual joystick, and control the target virtual character to move in the game scene.

[0149] S302: Periodically detect whether the touch point for the drag operation of the virtual joystick moves out of the target indication area. If yes, jump to S303.

[0150] S303: Periodically detect whether the touch pressure value of the drag operation satisfies the first pressure condition. If yes, go to S305; if not, if the touch point returns to the target indication area, go back to S302; if the drag operation meets the second pressure condition and ends, go to S304.

[0151] S304: Control the target virtual character to stop moving in the game scene; and return to S301.

[0152] S305: Display at least two state control contr...

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Abstract

The invention provides a mobile control method and device for a virtual character in a game. The mobile control method comprises the steps that a target virtual character is controlled to move in a game scene in response to a drag operation for a virtual joystick; a touch control pressure value in response to the drag operation meets a first pressure condition, and at least two state-control controls are displayed in a graphical user interface; and in response to the end of the drag operation, a target state-control control is determined in the at least two state-control controls according tothe end position of a touch control point of the drag operation, and the target virtual character is controlled to switch to a target state in the game scene and continue to move, wherein the target state is the state corresponding to the target state-control control; and the touch control pressure value in response to the drag operation meets a second pressure condition, after the drag operationends, the target virtual character is controlled to stop moving in the game scene. According to the mobile control method and device, the complexity of the operation interaction can be reduced, and the efficiency of human-computer interaction can be improved.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a method and device for controlling the movement of virtual characters in games. Background technique [0002] In shooting games or virtual reality scenarios, the user needs to control the target virtual character to enter the corresponding moving state in the game scene by triggering the state control controls set on the GUI, such as moving in squatting, lying down and other states. In the current technology, different state control controls are generally set separately, and the trigger mode is that the user clicks the state control control with a finger. For example, after the state control control can be clicked, the target virtual character will enter the state corresponding to the state control space, and then pass Operate the virtual joystick used to control the execution of the action to make the target avatar move according to the entered state, or in the process...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/2145A63F13/23A63F13/24A63F13/822
CPCA63F13/2145A63F13/23A63F13/822A63F13/24
Inventor 党向前
Owner NETEASE (HANGZHOU) NETWORK CO LTD