Mobile control method and device for virtual character in game
A technology of virtual characters and control methods, applied in the field of games, can solve problems such as high operation complexity and affecting the efficiency of human-computer interaction, and achieve the effect of reducing complexity and improving the efficiency of human-computer interaction
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Embodiment 1
[0075] see figure 1 As shown, it is a flow chart of the mobile control method provided in Embodiment 1 of the present application. The method includes steps S101 to S104, wherein:
[0076] S101: Responding to the drag operation on the virtual joystick, controlling the movement of the target virtual character in the game scene;
[0077] S102: The touch pressure value in response to the drag operation satisfies the first pressure condition, and display at least two control controls on the GUI;
[0078] S103: In response to the end of the drag operation, determine a target control control among at least two control controls according to the end position of the touch point of the drag operation, and control the target virtual character to switch to the target state in the game scene and continue to move;
[0079] Wherein, the target state is the state corresponding to the target control control;
[0080] S104: The touch pressure value in response to the drag operation satisfies ...
Embodiment 2
[0125] The embodiment of the present application also provides another method for controlling the movement of a virtual character. After the graphical user interface displays at least two state control controls and before the end of the response to the drag operation, it also includes:
[0126] In response to the drag operation, determine an intermediate state control control among at least two state control controls according to the current position of the touch point, and control the target virtual character to switch to the intermediate state in the game scene; the intermediate state is the state corresponding to the intermediate state control control .
[0127] In the specific implementation, it is assumed that the state control control includes three: A, B and C; when it is detected that the touch point moves to the position where the state control control A is located, then the state control control A is triggered; at this time, you can control The state control control A ...
Embodiment 3
[0147] The embodiment of the present application also provides a specific example of a mobile control method, including the following steps:
[0148] S301: Real-time monitor the drag operation on the virtual joystick, and respond to the drag operation on the virtual joystick, and control the target virtual character to move in the game scene.
[0149] S302: Periodically detect whether the touch point for the drag operation of the virtual joystick moves out of the target indication area. If yes, jump to S303.
[0150] S303: Periodically detect whether the touch pressure value of the drag operation satisfies the first pressure condition. If yes, go to S305; if not, if the touch point returns to the target indication area, go back to S302; if the drag operation meets the second pressure condition and ends, go to S304.
[0151] S304: Control the target virtual character to stop moving in the game scene; and return to S301.
[0152] S305: Display at least two state control contr...
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