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Computer-mediated displacement-orientation interaction in reality

A technology that mediates reality and computers, applied in the input/output of user/computer interaction, computer components, computing, etc., can solve problems such as metabolic syndrome, heart disease, stroke, etc.

Active Publication Date: 2021-12-10
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, routine interactions in the CMR may just be another sedentary task, or may be another contributing factor to metabolic syndrome, heart disease, stroke risk, and overall health problems, especially for working long hours without enough people exercising

Method used

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  • Computer-mediated displacement-orientation interaction in reality
  • Computer-mediated displacement-orientation interaction in reality
  • Computer-mediated displacement-orientation interaction in reality

Examples

Experimental program
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Embodiment Construction

[0015] According to embodiments described herein, the CMR environment may include any of a virtual reality (VR) environment, an augmented reality (AR) environment, and a mixed reality (MR) environment, each of which is at least partially composed of one or more The computing device draws and is presented to the user for an immersive display. The term "environment" may refer to a part or all of a collection of rendering objects available for perceptual display to a user. For example, in a fully virtual environment (eg, VR), such an environment may refer to one or more sets of rendered objects, rendered backgrounds or particle systems, or any portion and / or combination thereof. In partially virtual environments (eg, AR or MR), such environments may refer to one or more sets of rendered objects, particle systems, real space or backgrounds, or any portion and / or combination thereof.

[0016] In a dynamic and ever-changing CMR environment, it is important to provide users with an ...

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PUM

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Abstract

In various embodiments, computerized systems and methods for displacement-orientation interactions with objects in a computer-mediated environment are provided. In one embodiment, the system detects a wearable device moving in a displacement transverse to the longitudinal axis of the wearable device. If the system determines that the displacement is within the displacement range associated with the actionable item, the system may select the actionable item or activate an operation associated with the actionable item, such as modifying an object in a computer-mediated reality environment.

Description

Background technique [0001] Computer-mediated reality (CMR) refers to the fact that people's perception of reality is mediated through the use of computing devices, such as wearable computers or handheld devices. In general, computing devices mediate a user's visual perception of an environment. Various CMR technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) enable users to view and perceive computer-generated two-dimensional (2D) objects and three-dimensional (3D) objects, like these Objects actually exist in the user-perceived environment. Advances in computing have driven tremendous efforts to apply these technologies to the entertainment and enterprise markets. [0002] Conventional interaction techniques in CMRs are often cumbersome, and such interactions are usually limited to, for example, eye gaze manipulation or hand manipulation on a controller. Therefore, routine interactions in the CMR may just be another sedentary task, or ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F3/0482
CPCG06F3/011G06F3/017G06F3/0482G06F3/012G06F3/0346G06F3/04815
Inventor M·帕胡德N·里什E·奥菲克C·赫特
Owner MICROSOFT TECH LICENSING LLC