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Layered Enhanced Entertainment Experience

A single-layer, image-layer technology, applied in the field of three-dimensional entertainment experience, can solve problems such as adjustment and convergence conflicts, physiological discomfort/disease, etc.

Active Publication Date: 2021-09-03
DOLBY LAB LICENSING CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] If the depicted object has relatively large negative parallax (parallax) and is therefore visually perceived as being relatively close to the eyes in front of the display, the accommodation process still tries to focus the eyes on the display, while the vergence process tries to make the Eyes converge or diverge toward depicted objects at relatively close distances, causing accommodation and vergence conflict
Such accommodation and vergence conflicts in 3D image viewing are prone to serious physiological discomfort / illness; therefore, relatively large negative parallax is rarely used, especially in cinematic 3D entertainment experiences

Method used

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  • Layered Enhanced Entertainment Experience
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Examples

Experimental program
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Embodiment Construction

[0021] Example embodiments of an enhanced 3D entertainment experience involving layering are described herein. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the present invention. It may be evident, however, that the present invention may be practiced without these specific details. In other instances, well known structures and devices have not been described in detail in order to avoid unnecessarily obscuring, obscuring or obscuring the present invention.

[0022] Example embodiments are described herein according to the following outline:

[0023] 1. General overview

[0024] 2. Enhanced entertainment experience

[0025] 3. Layered image generation

[0026] 4. Tensor mapping

[0027] 5. Layered image encoder and enhanced entertainment system

[0028] 6. Sample process flow

[0029] 7. Implementation Mechanism - Hardware Overview

[0030] 8. Equivalents, extensions, su...

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PUM

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Abstract

Spatial information describing a spatial location of a visual object in a three-dimensional (3D) image space represented in one or more multi-view unlayered images is accessed. Based on the spatial information, a theater image layer and one or more device image layers are generated from the one or more multi-view unlayered images. The multi-layer multi-view video signal including the cinema image layer and the device image layer is sent to a downstream device for rendering.

Description

[0001] Cross References to Related Applications [0002] This application claims the benefit of priority to US Provisional Application No. 62 / 484,121, filed April 11, 2017, which is incorporated herein by reference in its entirety. technical field [0003] The present invention relates generally to three-dimensional (3D) entertainment experiences, and more particularly to layered enhanced 3D entertainment experiences. Background technique [0004] When looking at a real-world object in a real-world scene, the human brain uses an accommodation process to control the ciliary muscle so that the lenses of each eye, located behind the pupils of both eyes, adjust to a specific focal length (or power) to focus on the real object. on the world object. At the same time, the human brain utilizes the process of vergence to control the extraocular muscles so that both eyes converge or diverge toward real-world objects simultaneously to support the perception of real-world objects as 3D...

Claims

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Application Information

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IPC IPC(8): H04N21/81G06T19/00A63F13/26
CPCA63F13/26G06T19/006G06T15/005A63F2300/69H04N13/00H04N21/8146H04N19/597H04N13/156H04N13/183
Inventor A·尼南N·曼明T·Y·布朗
Owner DOLBY LAB LICENSING CORP