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Animation processing method and device in game, electronic equipment and storage medium

A technology for animation processing and storage media, applied in the field of games, can solve the problems of low animation production efficiency and achieve the effect of improving production efficiency

Active Publication Date: 2020-08-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of this application is to provide an animation processing method, device, electronic equipment, and storage medium in a game, which can solve the technical problem of low animation production efficiency in the prior art.

Method used

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  • Animation processing method and device in game, electronic equipment and storage medium
  • Animation processing method and device in game, electronic equipment and storage medium
  • Animation processing method and device in game, electronic equipment and storage medium

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Embodiment Construction

[0085] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0086] Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art w...

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Abstract

The invention provides an animation processing method and device in a game, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: in response to collision between an interactive object and a virtual object in a game scene, obtaining attribute information of the interactive object according to collision rays, then accordingto the attribute information, determining the animation key points of the interactive object, and calculating the animation data according to the animation key points to present the interactive animation of the virtual object and the interactive object, so that the interactive animation of the virtual object and the interactive object can be adaptively generated for different interactive objects,and the production efficiency of the interactive animation is improved.

Description

technical field [0001] The present application relates to the technical field of games, in particular to a method, device, electronic device and storage medium for processing animation in games. Background technique [0002] The animation system is an important indicator to measure the quality of the game. In the animation production process, in order to make the animation adapt to different interactive scenarios, a series of animations need to be produced, and then different animations can be selected for playback in different interactive scenarios. For example, taking the jumping animation as an example, in order to improve the performance of the animation, it is necessary to customize different jumping animations for obstacles of different sizes. [0003] Currently, when customizing different jumping animations for different obstacles in the game scene, it is mainly by configuring a series of information points required for playing the jumping animation in the game scene....

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/577A63F13/50G06T13/20
CPCA63F13/577A63F13/50G06T13/20A63F2300/643G06T2210/21G06T2210/12
Inventor 沈涛
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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