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Terrain construction method, device and equipment

A construction method and terrain technology, applied in the field of image processing, can solve problems such as time-consuming, labor-intensive, lack of flexibility, limited expressive ability of map editors, etc., to achieve the effect of improving game experience, construction efficiency and effect

Active Publication Date: 2020-08-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
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AI Technical Summary

Problems solved by technology

[0003] However, the map editor embedded in the existing game has limited expression ability. The terrain is formed by splicing. The appearance of the terrain is determined by the preset terrain model blocks. The complexity is low, it cannot describe the fine terrain, and the player's controllability is poor; it is difficult to integrate The texture of the surface is mixed. Because the terrain is preset, it is inconvenient to deal with the junction of the surface and the terrain, so the drawing of the surface texture is generally limited around the terrain; it lacks flexibility and cannot be adjusted in real time according to the performance of the device, because each terrain type requires Artists output the corresponding terrain model according to the stitching scheme, and then manually stitch it together, which is time-consuming and labor-intensive, and it is prone to misalignment and cracks in the model blocks, resulting in poor stitching effect and affecting the user's game experience

Method used

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  • Terrain construction method, device and equipment
  • Terrain construction method, device and equipment
  • Terrain construction method, device and equipment

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Embodiment Construction

[0035] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0036] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects and not necessarily Describe a specific order or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of practice in sequences other than...

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Abstract

The embodiment of the invention provides a terrain construction method, device and equipment. The method comprises the following steps: acquiring at least one drawing operation acting on any position,wherein the drawing operation carries height data of the terrain to be constructed; determining a texture area involved in each drawing operation, determining at least one target surface block according to the involved texture areas, and constructing the terrain of the target surface block according to the height data. According to the embodiment of the invention, the terrain construction efficiency and effect are improved, and the game experience of the user is further improved.

Description

technical field [0001] Embodiments of the present invention relate to the technical field of image processing, and in particular, to a terrain construction method, device, and equipment. Background technique [0002] As game functions become more and more diversified, the scale of 3D mobile game scenes is also increasing, and terrain construction in game scenes has become a very important step in the scene construction process. Embedded map editors in 3D mobile games have been used in some games. Terrain editing in maps is an important aspect of scene construction. At present, due to the consideration of performance and implementation complexity, the conventional method is to use the model splicing scheme to construct the terrain. In the process of terrain construction, several different terrains may be involved, and different terrains are stitched together to obtain the terrain map in the game. Since different terrains involve different terrain appearances, when construct...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/04G06T15/55G06T5/00A63F13/52
CPCG06T15/04G06T15/55A63F13/52G06T2207/10012G06T2207/20032G06T5/70Y02A90/10
Inventor 曹伟刚
Owner NETEASE (HANGZHOU) NETWORK CO LTD