Three-dimensional camera generation system and method for naked-eye stereoscopic images
A naked-eye stereo and three-dimensional camera technology, applied in stereo systems, image communication, electrical components, etc., can solve the problems of increased difficulty in the production process, time-consuming and laborious, difficult to determine technical parameters, etc., to shorten the production difficulty, save production costs, and save The effect of production cost and time duration
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Embodiment 1
[0030] Refer to attached figure 1 As shown, the present invention provides a technical solution: a three-dimensional camera generation system for naked-eye stereoscopic images, including an acquisition module 100 , an image processing module 200 , a three-dimensional data fusion module 300 and a three-dimensional image generation module 400 .
[0031] An acquisition module 100, the acquisition module 100 is used to acquire the target scene to be generated, and transmit the acquired image data to the image processing module 200 after analyzing;
[0032] An image processing module 200, the image processing module 200 is configured to receive the image data collected by the acquisition module 100, and transmit the collected image data to the three-dimensional data fusion module 300 after processing;
[0033] A three-dimensional data fusion module 300, the three-dimensional data fusion module 300 is configured to receive the image data of the image processing module 200, and fuse ...
Embodiment 2
[0044] The embodiment of the present invention also discloses a three-dimensional camera generation method for naked-eye stereoscopic images. figure 2 shown, including the following steps:
[0045] S1 , image data collection, the collection unit 110 collects the target scene to be generated, renders the collected scene, analyzes the collected image data and transmits it to the image parameter setting unit 210 .
[0046] Specifically, determine the height of the human viewpoint according to the scene environment, select a suitable position to create a free camera, and set the height of the free camera at 1.6m to achieve the effect of simulating the height of the human eye. The acquisition unit 110Autodesk3dsMax collects data on the scene Rendering, the rendering range corresponds to the space coverage area of the screen, using five standard virtual cameras perpendicular to each other for matching, and in the three-dimensional space, a virtual camera is created corresponding ...
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