Online game anti-addiction system and method

An online game and anti-addiction technology, applied in the field of online games, can solve the problems of low verification accuracy and easy cracking, and achieve the effect of avoiding inaccurate anti-addiction, accurate anti-addiction, and high degree of intelligence
CN112494950APending Publication Date: 2021-03-16上海海姆网络科技有限公司

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
上海海姆网络科技有限公司
Publication Date
2021-03-16

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Abstract

The invention discloses an online game anti-addiction system and method, and relates to the technical field of online games. The system comprises a biological characteristic verification unit, a timing unit, a judgment unit and an early warning unit, the biological characteristic verification unit comprises an iris verification unit, a sound verification unit and a fingerprint verification unit; the iris verification unit, the sound verification unit and the fingerprint verification unit are in signal connection with the judgment unit; the timing unit is in signal connection with the judgmentunit; the early warning unit is in signal connection with the judgment unit; and the judgment unit judges whether to trigger the early warning unit to perform anti-addiction early warning or not in real time according to the verification result of the biological characteristic unit and the timing information of the timing unit. The system has the advantages of being high in intelligent degree andaccurate in addiction prevention.
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Description

technical field

[0001] The invention relates to the technical field of online games, in particular to an anti-addiction system and method for online games. Background technique

[0002] The accumulated game time of minors within 3 hours is "healthy" game time, and the 2 hours of game time after more than 3 hours is "fatigue" time. During this time period, the game revenue obtained by the player will be halved. If the cumulative game time exceeds 5 hours, it is considered "unhealthy" game time, and the player's income is reduced to 0, so as to force minors to go offline to rest and study.

[0003] The income is 0, which means that all data related to the growth and upgrading of game characters in the game and virtual property including props, equipment, virtual currency, etc. cannot be obtained.

[0004] Due to the complicated behavior of minors going online and offline, there will be many situations, so the implementation method of the time limit and reminder of the online ...

Claims

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