Game commodity interaction method and device in live broadcast, computer equipment and storage medium

A game and product technology, applied in the field of games, can solve the problems that product information cannot be directly sent to the live broadcast platform, users who watch the live broadcast cannot participate deeply, and cannot effectively achieve data intercommunication, etc.

Pending Publication Date: 2021-03-19
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the increase of game types and the richness of gameplay, various games have become an important entertainment component in people's leisure life, and some more complex and challenging games have derived some superb skills and superb operations. , in response to the progress and development of network technology, webcasting has been significantly developed and applied. Thanks to the interactivity and entertainment of the livestreaming platform, more and more viewers use the livestreaming platform for learning and entertainment. Various types of Live broadcasts have also emerged as the times require, such as game live broadcasts, beauty live broadcasts, clothing live broadcasts, and talent live broadcasts. During the research and practice of the prior art, the inventor of the present invention found that when the user watches the live broadcast of the game through the live broadcast platform, the difference between the live broadcast and the game The two scenes are relatively fragmented. Users who watch the live broadcast cannot deeply participate in the game content, and cannot directly send the product information in the game to the live broadcast platform. products to browse, purchase, etc.

Method used

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  • Game commodity interaction method and device in live broadcast, computer equipment and storage medium
  • Game commodity interaction method and device in live broadcast, computer equipment and storage medium
  • Game commodity interaction method and device in live broadcast, computer equipment and storage medium

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Embodiment Construction

[0029] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention. Apparently, the described embodiments are only some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0030] Embodiments of the present invention provide a method, device, computer equipment, and storage medium for interacting with game commodities during live broadcasting. Specifically, the method for interacting with game commodities in a live broadcast according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal device or a server or other device. The terminal device can be a terminal device ...

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PUM

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Abstract

The embodiment of the invention discloses a game commodity interaction method and device in live broadcast, computer equipment and a storage medium, and the method comprises the steps: a data transmission request is generated according to a selling operation in response to the selling operation triggered by a user for a game prop in a game interface through a first client, and the data transmission request is sent to a game server, wherein the game server sends the data transmission request to a transaction platform server; the transaction platform server determines commodity data informationcorresponding to the game prop according to the data transmission request and sends the commodity data information to a live broadcast server, and the live broadcast server sends the commodity data information to a second client located in the same live broadcast room as the first client; therefore, the user can display the game prop in the game interface in the live broadcast interface as a commodity in the live broadcast comment interface, so that the user watching the live broadcast can further browse, purchase and the like the game prop in the live broadcast interface of the second client.

Description

technical field [0001] The present invention relates to the field of game technology, in particular to a method, device, computer equipment and storage medium for interacting with game commodities during live broadcast. Background technique [0002] With the increase of game types and the richness of gameplay, various games have become an important entertainment component in people's leisure life, and some more complex and challenging games have derived some superb skills and superb operations. , in response to the progress and development of network technology, webcasting has been significantly developed and applied. Thanks to the interactivity and entertainment of the livestreaming platform, more and more viewers use the livestreaming platform for learning and entertainment. Various types of Live broadcasts have also emerged as the times require, such as game live broadcasts, beauty live broadcasts, clothing live broadcasts, and talent live broadcasts. During the research...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/35A63F13/52A63F13/792A63F13/86
CPCA63F2300/308A63F13/35A63F13/52A63F13/792A63F13/86
Inventor 庄宇轩孙静
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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