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Infant interactive learning editing method based on ant colony algorithm

An ant colony algorithm and technology for young children, applied in the field of interactive learning and editing for young children based on ant colony algorithm, can solve problems such as inconvenient understanding of children's hobbies and emotions, inconvenient analysis of children's facial expressions and interests, and inability to learn and remember children , to achieve the effect of avoiding falling into local extremum, good judgment and recognition, and reducing running time

Pending Publication Date: 2021-04-16
上海艾因思萌信息科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] For example, the authorized announcement number is CN101099187A disclosed word learning machine for children and its driving method, although it has realized that the structure of various types of character input boards is not an electrical connection structure, but a plate formed by perforating the shape of characters, so that children can It is easy to operate, does not need to change the electrical connection state, and fundamentally eliminates the fault source caused by poor contact, but it does not solve the existing problems in the existing interactive learning and editing methods for children based on ant colony algorithm: children cannot be happy Learning and memorizing during the game reduces children's interest in learning. At the same time, it is inconvenient to analyze the interest of children's facial expressions, and it is not convenient to understand children's hobbies and emotional problems. Therefore, we propose an interactive learning editor for children based on ant colony algorithm method

Method used

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  • Infant interactive learning editing method based on ant colony algorithm
  • Infant interactive learning editing method based on ant colony algorithm
  • Infant interactive learning editing method based on ant colony algorithm

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Experimental program
Comparison scheme
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Embodiment 1

[0048] see figure 1 , the present invention provides a kind of technical scheme: the children's interactive learning editing method based on ant colony algorithm, comprises the following steps:

[0049] S1. Establish mobile video education software based on ant colony algorithm;

[0050] S2. optimize the ant colony algorithm;

[0051] S3. Carry out interest analysis to the facial expression of cheeper based on video;

[0052] S4. Analyzing the emotion of the child based on the facial expression.

[0053] In this embodiment, preferably, the mobile terminal video education software in S1 includes movies, animation episodes, games, electronic books, songs, and Disney theme parks.

[0054] In this embodiment, preferably, optimizing the ant colony algorithm in S2 specifically includes the following steps:

[0055] S21. Initialize the parameters of the ant colony algorithm, and input the node coordinates of the traveling salesman problem;

[0056] S22. Randomly put each ant int...

Embodiment 2

[0084] see figure 1 , the present invention provides a kind of technical scheme: the children's interactive learning editing method based on ant colony algorithm, comprises the following steps:

[0085] S1. Establish mobile video education software based on ant colony algorithm;

[0086] S2. optimize the ant colony algorithm;

[0087] S3. Carry out interest analysis to the facial expression of cheeper based on video;

[0088] S4. Analyzing the emotion of the child based on the facial expression.

[0089] In this embodiment, preferably, the mobile terminal video education software in S1 includes movies, animation episodes, games, electronic books, songs, and Disney theme parks.

[0090] In this embodiment, preferably, optimizing the ant colony algorithm in S2 specifically includes the following steps:

[0091] S21. Initialize the parameters of the ant colony algorithm, and input the node coordinates of the traveling salesman problem;

[0092] S22. Randomly put each ant int...

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Abstract

The invention discloses an infant interactive learning editing method based on an ant colony algorithm. The method comprises the following steps: S1, establishing mobile terminal video education software based on the ant colony algorithm; s2, optimizing the ant colony algorithm; s3, performing interest analysis on the facial expression of the child based on the video; and S4, analyzing the emotion of the child based on the facial expression. By establishing mobile terminal video education software, interactive learning game elements are added in the process that children watch videos and read picture books, so that the children learn and memorize in the happy game process, and meanwhile the interest of the children in learning is cultivated.

Description

technical field [0001] The invention belongs to the technical field of children's interactive learning, and in particular relates to an ant colony algorithm-based editing method for children's interactive learning. Background technique [0002] Nowadays, my country's education industry is in a rising stage of development, and the issue of preschool education has attracted great attention from the country and the government, that is, children's learning is becoming more and more important. However, there are still various problems in the various ant colony algorithm-based interactive learning editing methods for young children on the market. [0003] For example, the authorized announcement number is CN101099187A disclosed word learning machine for children and its driving method, although it has realized that the structure of various types of character input boards is not an electrical connection structure, but a plate formed by perforating the shape of characters, so that c...

Claims

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Application Information

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IPC IPC(8): G06K9/00G06K9/32G06N3/00G06N3/04G06N3/08
Inventor 庄向斌
Owner 上海艾因思萌信息科技有限公司
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