A management method of unity scene and interface

A management method and interface technology, applied in the computer field, can solve problems such as affecting development efficiency, reducing game performance, difficult to maintain, etc., to achieve the effect of improving efficiency and game performance, avoiding game stuck, and simplifying the use process.

Active Publication Date: 2022-06-07
厦门极致互动网络技术股份有限公司
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The Unity engine provides developers with a simple way to manage scenes and interfaces, but in the process of large-scale game development, there are too many scenes and interfaces, and the relationship between them is too complicated, which is prone to problems that are difficult to use and maintain , thereby affecting development efficiency or reducing game performance

Method used

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  • A management method of unity scene and interface

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Embodiment

[0049] like figure 1 As shown, a management method of Unity scene and interface, the method includes:

[0050] S1, the automatic management of Unity's scenes and interfaces;

[0051] When calling Unity's native interface to load scenes and interfaces, usually in addition to the scenes and interfaces of its own function modules, it is also necessary to care about the status of the scenes and interfaces of other modules, so as to avoid the existence of other scenes and interfaces from affecting the scene and interface of its own module. Impact. Therefore, this embodiment implements some general and complex management processes by encapsulating the opening, closing, hiding and displaying methods of Unity's scenes and interfaces, specifically including the following methods:

[0052] S11. When opening a new scene, the current scene is displayed by default and other scenes are automatically hidden;

[0053] S12. When opening a new scene, control the display order of the current ...

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Abstract

The invention discloses a management method of a Unity scene and an interface. The method includes: S1, automatic management of a Unity scene and an interface; S2, fast jump between functional modules; S3, association of group status and business logic; S4. Clearing of inactive groups; S5. Realization of bottom guarantee mechanism. Based on the interface provided by Unity, the present invention uniformly manages and maintains the relationship between multiple scenes and interfaces, greatly simplifies the use process of scenes and interfaces in Unity, and improves the efficiency of game development and game performance.

Description

technical field [0001] The present invention relates to the field of computer technology, in particular to a method for managing scenes and interfaces of Unity. Background technique [0002] The Unity engine provides developers with a simple way to manage scenes and interfaces, but in the process of large-scale game development, there are too many scenes and interfaces, and the relationship between them is too complicated, which is prone to problems that are difficult to use and maintain. , thereby affecting development efficiency or reducing game performance. SUMMARY OF THE INVENTION [0003] In order to solve the above problems, the present invention provides a management method for Unity scenes and interfaces, which has solved the problems that the Unity scenes and interfaces are difficult to use and maintain. [0004] The present invention adopts following technical scheme: [0005] A management method of Unity scene and interface, the method includes: [0006] S1, ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/34G06F12/0891
CPCY02P90/02
Inventor 梁超汪兴
Owner 厦门极致互动网络技术股份有限公司
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