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Virtual object moving method and device

A virtual object and virtual scene technology, applied in the Internet field, can solve problems such as poor flexibility, large limitations, and increased workload of animation production, and achieve the effects of high flexibility, reduced workload, and reduced storage burden

Pending Publication Date: 2021-04-30
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the above method needs to make multiple initial animations, and determine multiple initial motion trajectories according to multiple initial animations, which not only increases the workload of animation production, but also increases the storage burden of computing devices
In addition, the above method can only mix the initial animation according to the variables of at most two dimensions, and then obtain the mixed motion trajectory. If the variables of more than two dimensions change, the above method cannot obtain the motion trajectory that meets the conditions, that is, the above method Less flexible and more limited

Method used

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Embodiment Construction

[0058] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the specification. However, this specification can be implemented in many other ways different from those described here, and those skilled in the art can make similar extensions without violating the connotation of this specification, so this specification is not limited by the specific implementations disclosed below.

[0059] Terms used in one or more embodiments of this specification are for the purpose of describing specific embodiments only, and are not intended to limit one or more embodiments of this specification. As used in one or more embodiments of this specification and the appended claims, the singular forms "a", "the", and "the" are also intended to include the plural forms unless the context clearly dictates otherwise. It should also be understood that the term "and / or" used in one or more embodiments of the present specification refers t...

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Abstract

The invention provides a virtual object moving method and device, and the method comprises the steps of carrying out the adjustment of a current motion parameter of a virtual object based on a track adjustment instruction in a process that the virtual object moves according to an initial motion track under the condition that the preset track adjustment instruction is triggered, wherein the trajectory adjustment instruction carries an adjustment time period, first motion parameter information of a virtual object, first information of an initial reference point, second information of an actual reference point and a motion parameter identifier; and controlling the virtual object to move according to the adjusted motion parameters. Thus, the motion parameter information of the virtual object can be adjusted based on any initial reference point and actual reference point in any time period, so that the movement of the virtual object can be matched with any virtual scene, the flexibility is higher, a plurality of movement tracks do not need to be designed in advance, the workload of movement track design is reduced, and thus, the storage burden of the computing equipment is reduced.

Description

technical field [0001] This specification relates to the field of Internet technologies, and in particular to a method and device for moving virtual objects. Background technique [0002] In the virtual scene, an initial motion trajectory can be designed in advance for the virtual object, and by controlling the virtual object to move according to the initial motion trajectory, the virtual object can complete a series of actions, such as crossing obstacles. However, since the layout of the virtual scene is relatively random, when the size or position of obstacles in the virtual scene changes, the initial trajectory cannot match the actual virtual scene. [0003] The process of the virtual object moving along the motion track can be called the initial animation together. The solution provided in the game engine of the prior art is to mix multiple initial animations to obtain a mixed animation that matches the actual virtual scene, which can be obtained Hybrid motion trajector...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06T13/00
CPCG06F3/011G06T13/00G06F2203/012A63F2300/8082
Inventor 张译丹陈杰潘玮东陈子乾
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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