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Game scene jumping method and device, electronic equipment and storage medium

A game scene and jump technology, applied in the game field, can solve the problems of difficult selection of the target scene logo, low accuracy, and low interaction efficiency for players, and achieve the effect of improving jump efficiency and user experience

Pending Publication Date: 2021-05-11
NETEASE HANGZHOU NETWORK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, because the existing selection method is relatively simple, especially when the map is small, multiple scene marks overlap, and it is difficult for the player to select the target scene mark. Therefore, the existing interaction method has the problems of low interaction efficiency and low accuracy.

Method used

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  • Game scene jumping method and device, electronic equipment and storage medium
  • Game scene jumping method and device, electronic equipment and storage medium
  • Game scene jumping method and device, electronic equipment and storage medium

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Embodiment Construction

[0071] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0072] Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art w...

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PUM

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Abstract

The invention provides a game scene jumping method and device, electronic equipment and a storage medium, and relates to the technical field of games. According to the method, a graphical user interface is displayed through terminal equipment, the graphical user interface at least comprises a game scene and a map thumbnail, and the method comprises the following steps: responding to an operation instruction triggered by a map thumbnail, displaying a game map interface and a shortcut selection window through a graphical user interface, wherein the shortcut selection window comprises at least one scene shortcut jump identifier; the shortcut selection window comprises at least one scene shortcut jump identifier; responding to a selection instruction triggered by a shortcut selection window, and determining a target scene shortcut jump identifier from at least one scene shortcut jump identifier; and controlling to jump to the game scene corresponding to the target scene quick jump identifier; by applying the embodiment of the invention, the game scene corresponding to the target scene identifier can be quickly and accurately jumped to through the scene quick jump identifier in the quick selection window, and the jump efficiency and the user experience are improved.

Description

technical field [0001] The present application relates to the technical field of games, in particular to a game scene jump method, device, electronic equipment and storage medium. Background technique [0002] At present, in most game scenes, a map is usually set. The map is usually a thumbnail of the game scene. Generally, some important locations and route information in the game scene will be marked on the map. Players can quickly know the current location of the game character they are controlling through the map and lead to the destination. route and other information. [0003] Currently, when the player enters the target game scene through the map, he needs to select the target scene logo in the map to enter. [0004] However, because the existing selection method is relatively simple, especially when the map is small, multiple scene marks overlap, and it is difficult for the player to select the target scene mark. Therefore, the existing interaction method has the p...

Claims

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Application Information

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IPC IPC(8): A63F13/5372A63F13/533A63F13/5378A63F13/55G06F3/0481G06F3/0482
CPCA63F13/5372A63F13/533A63F13/5378A63F13/55G06F3/0481G06F3/0482
Inventor 段欣如王树芦静林志宏
Owner NETEASE HANGZHOU NETWORK
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