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Game interaction method and system

An interactive method and game technology, applied in the Internet field, can solve problems such as difficulty in supporting simultaneous connections, occupying server bandwidth resources, and clients not communicating directly, and achieve the effect of reducing pressure and saving broadband resources.

Active Publication Date: 2021-05-11
ZHUHAI SEASUN MOBILE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the MMORPG game system under the C / S architecture, every change of the game client needs to be synchronized to the server, and there is no direct communication between the clients, resulting in the occupation of the bandwidth resources of the server, so it is difficult to support more players connected at the same time

Method used

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  • Game interaction method and system

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Embodiment Construction

[0053] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the specification. However, this specification can be implemented in many other ways different from those described here, and those skilled in the art can make similar extensions without violating the connotation of this specification, so this specification is not limited by the specific implementations disclosed below.

[0054] Terms used in one or more embodiments of this specification are for the purpose of describing specific embodiments only, and are not intended to limit one or more embodiments of this specification. As used in one or more embodiments of this specification and the appended claims, the singular forms "a", "said" and "the" are also intended to include the plural forms unless the context clearly dictates otherwise. It should also be understood that the term "and / or" used in one or more embodiments of the present specification refers t...

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Abstract

The invention provides a game interaction method and system. The game interaction method comprises the steps that IP addresses, sent by a server, of other clients of a target game are received; sending a request for establishing P2P connection to the other clients; under the condition that a response message fed back by a first client in the other clients is received, establishing a P2P connection channel with the first client; and sending a game state synchronization request to the first client through the P2P connection channel, and performing game state synchronization with the first client through the P2P connection channel. In the game interaction method, the P2P connection channel is established between the clients in the target game, so that direct connection between the clients is realized, and the server does not need to be used as a transfer for data interaction between the clients, so that the pressure of frequent data transmission on the server is reduced and the broadband resources are saved; therefore, the server can be supported to be connected with more players at the same time.

Description

technical field [0001] This specification relates to the field of Internet technologies, and in particular to a game interaction method and system. Background technique [0002] Massive Multiplayer Online Role-Playing online game (MMORPG, Massive Multiplayer Online Role-Playing Game) is a particularly popular online game at present, including chess and card games in large-scale online games. The connection architecture of its system terminal is: multiple terminals Both are connected to the server, that is, server-client (C / S) architecture. In the MMORPG game system under the C / S architecture, every change of the game client needs to be synchronized to the server, and there is no direct communication between the clients, resulting in the occupation of bandwidth resources of the server, so it is difficult to support more players connected at the same time. Contents of the invention [0003] In view of this, the embodiment of this specification provides a game interaction me...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08A63F13/33
CPCH04L67/104H04L67/141H04L67/1095A63F13/33A63F2300/407A63F2300/534A63F2300/532H04L67/131
Inventor 陈天宇梁波
Owner ZHUHAI SEASUN MOBILE GAME TECH CO LTD
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