Method and system for realizing target object grasping action of virtual character
A technology for virtual characters and target objects, which is applied in the field of implementation methods and systems for virtual characters to grasp target objects.
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[0037] The present invention will be further described below in conjunction with the accompanying drawings.
[0038] see Figure 1 to Figure 4 , the present invention provides a method for realizing the action of a virtual character grasping a target object, which is realized according to the following steps:
[0039] Step S1, initialization, analyzing the human skeleton of the virtual character, displaying the maximum limit value of the model's palm grip recorded by the skeleton on the model, and then recording the quaternion rotation value of each finger joint bone of both hands;
[0040] Step S2, obtain finger data, search for the mesh model bound to the left hand and right hand on the avatar; traverse all the vertices bound to each finger joint bone on the mesh model, establish a vertex dictionary and use the bone as the key to divide the vertices according to the bone Classify and store; traverse the grid position of all vertices in the vertex dictionary, and obtain the ...
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