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VR live broadcast method, device, system and equipment and storage medium

An access device and virtual reality technology, applied in the field of live video, can solve the problems of increased network bandwidth, unclear users, and user experience discount in VR live broadcast, achieve good 3D effect and immersion, improve freedom and direction switching The fluency and cost reduction effect

Inactive Publication Date: 2021-09-24
CHINA UNITED NETWORK COMM GRP CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, as the screen content increases, the network bandwidth required for VR live broadcast also increases
In order to reduce the cost of network bandwidth, the existing VR live broadcast platform will reduce the video transmission bit rate, but this VR live broadcast may bring unclear and dizzy feeling to users, and the user experience will be greatly reduced

Method used

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  • VR live broadcast method, device, system and equipment and storage medium
  • VR live broadcast method, device, system and equipment and storage medium
  • VR live broadcast method, device, system and equipment and storage medium

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Embodiment Construction

[0054] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0055] The terms "first", "second", "third" and "fourth" (if any) in the specification and claims of this application and the above drawings are used to distinguish similar objects, and do not necessarily use Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the application described herein can be practiced in sequences other than those illustrated or describ...

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PUM

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Abstract

The invention provides a VR live broadcast method, device, system and equipment and a storage medium, and the method carries out the FOV panoramic slicing processing of a VR panoramic video stream pushed by a VR panoramic camera through an edge cloud platform, obtains a VR slice stream, reduces the actual use transmission bandwidth, reduces the network bandwidth cost, and enables a user terminal to carry out the live broadcast based on the VR slice stream. The 360-degree panoramic drawing is obtained, a good live broadcast effect is achieved, and the problems that in the prior art, the cost of network bandwidth is reduced, the transmission code rate of a VR live broadcast video is reduced, and unclearness and dizziness are brought to a user are solved. Besides, the edge cloud platform can also determine a main visual angle of a user corresponding to the user terminal and adjust camera parameters of the VR panoramic camera according to the main visual angle, so that a three-dimensional live scene can be restored more truly, the user can better experience a 3D effect and immersion. The degree of freedom of watching the live video by the user and the fluency of direction switching are also improved.

Description

technical field [0001] The present application relates to the field of live video technology, and in particular to a method, device, system, device and storage medium for a virtual reality (Virtual Reality, VR) live broadcast. Background technique [0002] Live streaming is a recently emerging form of exchange. During the live broadcast, the anchor holds the anchor device to collect images, and transmits the collected images to multiple viewer devices synchronously through the network in real time, so that many viewers can watch the images. At the same time, viewers can also input text, images, emoticons, gifts and other information on the viewing end device, and display it to the anchor end device and other viewing end devices through the network, and then interact with the anchor and other viewers online. [0003] VR live broadcasting combines virtual reality and live broadcasting, which is an emerging live broadcasting method. In terms of VR live broadcast, it has been ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/2343H04N13/296
CPCH04N21/2187H04N21/234381H04N13/296
Inventor 魏鸿斌陈浩源莫俊彬潘桂新徐舒胡翔成静静林少泽王笃炎罗文杰
Owner CHINA UNITED NETWORK COMM GRP CO LTD