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Dynamic user interactions for display control and customized gesture interpretation

A gesture and motion technology, applied in the field of display control and gesture recognition, can solve problems such as failure to respond to input, lack of user interface components in the system, and failure of gesture recognition system to recognize gestures, etc., to achieve the effect of high detection sensitivity

Pending Publication Date: 2021-10-29
ULTRAHAPTICS IP LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

As a result, traditional gesture recognition systems may not correctly interpret the user's intent and therefore transmit a malfunctioning signal (or no signal at all) to the electronic device being controlled
Suppose, for example, that the user swings his arm while unknowingly flexing his fingers; due to the interrelated movements, the gesture recognition system may not recognize the desired gesture, or may be instructed to make two gestures (which may conflict, making the device overwhelmed, or one of the gestures may not respond to allowable input)
[0009] However, existing systems rely on input elements such as computer mice and keyboards to supplement any gesture recognition they can make
These systems lack the required user interface elements beyond simple commands, and typically only recognize these commands after the user has set up the gesture recognition environment with the keyboard and mouse

Method used

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  • Dynamic user interactions for display control and customized gesture interpretation
  • Dynamic user interactions for display control and customized gesture interpretation
  • Dynamic user interactions for display control and customized gesture interpretation

Examples

Experimental program
Comparison scheme
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other Embodiment approach

[0110] Other embodiments may include a non-tutaneous computer readable storage medium, the storage dielectric storage instruction, the instructions to be executed by a processor to perform any of the above methods. Yet another embodiment can include a system including a memory and one or more processors, the processor to perform instructions stored in the memory to perform the instructions described above.

[0111] In another embodiment, a method of distinguishing two simultaneous postures from a single object from a 3D sensory space is illustrated. The method includes distinguishing the total trajectory of the wrist and fingers with the head of the arm and the arm posture when the arm moves: using the electronic sensor to detect the 3D sensor space and the position of the attached wrist and finger, calculate from a series of detected positions The spatial trajectory of the waving posture in the arm, wherein the spatial trajectory is at least partially determined by the distance a...

other Embodiment approach

[0112] Other embodiments may include a non-contextic computer readable storage medium, the storage medium stored by a processor to perform instructions of any of the above methods. Yet another embodiment can include a system including a memory and one or more processors, the processor to perform instructions stored in the memory to perform the instructions described above.

[0113] In another embodiment, a method of uniformly responding to a gesture input in the 3D sensory space in the 3D sensory space is explained. The method includes automatically adjusting the scaling scale of the gesture in the physical space and the response caused in the gesture interface: calculating the distance from the camera from the electron join to the posture interface, based on the distance from the camera from the camera from the camera Aparent Angle crossing the movement of the movement in the visual field of view to the proportional scaled motion distance, and automatically adjusts the response t...

other Embodiment approach

[0116] Other embodiments may include a non-tutaneous computer readable storage medium, the storage medium stored by a processor to perform instructions of any of the above methods. Yet another embodiment can include a system including a memory and one or more processors, the processor to perform instructions stored in the memory to perform the instructions described above.

[0117] In another embodiment, a method of adjusting a virtual object of a gesture interface in a 3D sensory space is described. The method includes a response ratio between the posture of the physical space and the response of the resulting virtual object in the gesture interface: calculates the density of the pose interface based on the number of the virtual object, and, responsive posture The density of the virtual object in the interface automatically adjusts the screen virtual response of the virtual object and the proportion of posture.

[0118] Methods and other embodiments of the disclosed techniques ma...

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Abstract

The technology disclosed relates to distinguishing meaningful gestures from proximate non-meaningful gestures in a three-dimensional (3D) sensory space. It also relates to uniformly responding to gestural inputs from a user irrespective of a position of the user. It further relates to detecting if a user has intended to interact with a virtual object based on measuring a degree of completion of gestures and creating interface elements in the 3D space. The technology disclosed relates to distinguishing meaningful gestures from proximate non-meaningful gestures in a three-dimensional (3D) sensory space. It also relates to uniformly responding to gestural inputs from a user irrespective of a position of the user. It further relates to detecting if a user has intended to interact with a virtual object based on measuring a degree of completion of gestures and creating interface elements in the 3D space.

Description

[0001] This approves is the International Application Day, January 15, 2014, entered China's national stage on September 11, 2015, China National Application No. 201480014375.1, inventive name "Dynamic User Interaction for Display Control and Custom Posture" Patent application application. Technical field [0002] The disclosed techniques generally relate to displays control and gesture recognition, specifically, involving display control based on dynamic user interaction, and gestures using free space as input of machines. Background technique [0003] Traditionally, the user is interacting with an electronic device (such as computer or television) or computing applications (such as computer games, multimedia applications, or office applications), including, for example, a keyboard, joystick or remote control. . The user manipulates the input device to perform a particular action, such as selecting a specific entry from the action menu. However, modern input devices often include...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F3/0488
CPCG06F3/011G06F3/017G06F3/0304
Inventor D·霍尔兹
Owner ULTRAHAPTICS IP LTD