Interaction method and device in game live broadcast, processor and storage medium

A technology of game live broadcast and medium, applied in the computer field, can solve the problem of poor interaction between viewers and anchors, and achieve the effect of improving interactivity, fun, and interactivity.

Pending Publication Date: 2021-11-02
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide an interactive method, device, processor and storage medium in live game broadcasting, so as to at least solve the technical problem of poor interaction between anchors and anchors and between audiences and anchors existing in existing game live broadcasts

Method used

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  • Interaction method and device in game live broadcast, processor and storage medium
  • Interaction method and device in game live broadcast, processor and storage medium
  • Interaction method and device in game live broadcast, processor and storage medium

Examples

Experimental program
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Embodiment 1

[0038] According to an embodiment of the present invention, an embodiment of an interactive method in a game live broadcast is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0039] In addition, it should be noted that the live broadcast server in the game live broadcast can be used as the execution subject of this embodiment, wherein the live broadcast server can obtain the information sent by the anchor terminal and / or the audience terminal, and can also send information to the anchor terminal and / or the audience terminal send Message. In addition, the anchor terminal and the audience terminal can be the same type of terminal (for example, both the anchor terminal...

Embodiment 2

[0100] According to an embodiment of the present invention, an embodiment of an interactive device in a game live broadcast is also provided, wherein, Figure 8 is a schematic diagram of an interactive device in a game live broadcast according to an embodiment of the present invention, such as Figure 8 As shown, the device includes: an identification module 801 , a determination module 803 , an adjustment module 805 and a processing module 807 .

[0101] Among them, the identification module 801 is used to identify the action instruction sent by the first anchor terminal, and determine the initial movement direction of the virtual model, wherein the action instruction is an instruction to control the virtual model through the first manipulation medium, and the virtual model is a plurality of anchor The interaction medium for the terminal to interact with the game in the shared user interface; the determination module 803 is used to determine the adjustment direction correspon...

Embodiment 3

[0117] According to another aspect of the embodiments of the present invention, a storage medium is also provided, and the storage medium includes a stored program, wherein the program executes the interaction method in the game live broadcast in the first embodiment above.

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Abstract

The invention discloses an interaction method and device in game live broadcast, a processor and a storage medium. The method comprises the steps of: recognizing an action instruction sent by a first anchor terminal, and determining the initial movement direction of a virtual model, wherein the action instruction is an instruction for controlling the virtual model through a first control medium, and the virtual model is an interaction medium for game interaction of a plurality of anchor terminals in a shared user interface; determining an adjustment direction corresponding to the virtual model according to a virtual gift sent by at least one audience terminal; and controlling the virtual model to move from a display area corresponding to the first anchor terminal to a display area corresponding to the second anchor terminal in the shared user interface according to the target motion direction, so that the second anchor terminal at least controls the subsequent motion direction of the virtual model. The technical problem of poor interactivity between anchors and between audience and anchors in the existing game live broadcast is solved.

Description

technical field [0001] The present invention relates to the field of computers, in particular to an interactive method, device, processor and storage medium in game live broadcast. Background technique [0002] With the rapid development of computer technology, it is more and more convenient for people to communicate through the Internet. As a network interaction mode, live broadcast has also been widely used in shopping, entertainment, learning and other aspects. For example, on the game live broadcast platform, users can interact with the host by sending text, voice and giving gifts. The interaction between the audience and the anchor and between the anchor and the anchor in the webcast makes the webcast popular with the majority of users. Among them, giving virtual gifts is an important way to increase the interaction between the audience and the anchor. However, in the existing live broadcast interaction methods, most of them are given gifts and speeches by the audienc...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/431H04N21/4788H04N21/235H04N21/478H04N21/2187
CPCH04N21/4312H04N21/4788H04N21/235H04N21/4781H04N21/2187
Inventor 温建芳
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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