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Squatting action recognition method, device and equipment, computer equipment and storage medium

An action recognition and computer technology, applied in the field of action recognition, can solve the problems of poor somatosensory game experience, easy misjudgment, and difficulty in judging whether the human body is squatting, etc., to achieve real-time detection, accurate calculation, and simple methods

Pending Publication Date: 2021-11-09
广州市偶家科技有限公司
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  • Description
  • Claims
  • Application Information

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Problems solved by technology

However, it is generally difficult to accurately judge whether the human body is squatting through the motion data collected by the motion sensor installed in the shoe, and it is prone to misjudgment, resulting in the output of squatting data when not squatting, but not outputting squatting when squatting. The situation of squatting data makes the experience of somatosensory games not good

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  • Squatting action recognition method, device and equipment, computer equipment and storage medium
  • Squatting action recognition method, device and equipment, computer equipment and storage medium
  • Squatting action recognition method, device and equipment, computer equipment and storage medium

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Embodiment Construction

[0054] Those skilled in the art will understand that unless otherwise stated, the singular forms "a", "an", "said" and "the" used herein may also include plural forms. It should be further understood that the word "comprising" used in the description of the present invention refers to the presence of said features, integers, steps, operations, elements and / or components, but does not exclude the presence or addition of one or more other features, Integers, steps, operations, elements, components, and / or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Additionally, "connected" or "coupled" as used herein may include wireless connection or wireless coupling. The expression "and / or" used herein includes all or any elements and all combinations of one or more associated listed items.

[0055] Tho...

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Abstract

The invention provides a squatting action recognition method, device and equipment, computer equipment and a storage medium. The method comprises the following steps: monitoring distance data provided by a distance measuring sensor; starting a sliding window containing a fixed sampling time length for a distance sequence formed by the sequentially arranged distance data to obtain local sequence data, judging whether a plurality of pieces of distance data in the local sequence data meet a preset judgment condition of a squat data model or not, and triggering a squat instruction representing that a squat action is detected when the judgment condition is met; and sending the squatting instruction to terminal equipment which is in the state of wireless connection with a local machine so as to realize interaction with the terminal equipment based on the squatting instruction. According to the method, the squatting instruction used for representing whether a user squats or not can be obtained through calculation by acquiring the distance data, and interaction with the terminal equipment is carried out through the squatting instruction. The squatting action recognition method can accurately recognize the squatting action of the user.

Description

technical field [0001] The present invention relates to the technical field of motion recognition, in particular to a squatting motion recognition method, a squatting motion recognition device compatible with the squatting motion recognition method, terminal equipment, computer equipment and a computer-readable storage medium. Background technique [0002] In recent years, with the rise of AR and VR technologies, somatosensory games have gradually gained the popularity of the public due to their superior sense of reality experience. In the somatosensory game, by capturing various postures and actions of the human body, the posture change or special effect output of the character in the somatosensory game can be controlled. [0003] In order to capture various postures and actions of the human body, it is generally necessary to configure a corresponding game device for the somatosensory game, so as to precisely control the operation of the somatosensory game. For example, by...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/212A63F13/24
CPCA63F13/212A63F13/24A63F2300/1043
Inventor 梁剑波郑学龙陈仲军
Owner 广州市偶家科技有限公司