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Panorama gap real-time stitching method and system realized based on GPU

A panorama and seam technology, applied in the VR field, can solve problems such as gaps and light leakage at the splicing point, and achieve the effect of reducing the number of defects, making the panoramic scene realistic, and improving the efficiency of research and development.

Active Publication Date: 2021-12-14
江西格如灵科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

When the panorama is rendered with a stereo box, there may be gaps, light leakage and other flaws in the stitching due to texture setting problems

Method used

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  • Panorama gap real-time stitching method and system realized based on GPU
  • Panorama gap real-time stitching method and system realized based on GPU

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Embodiment Construction

[0048] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0049] Traditional schemes such as figure 1 Shown, the present invention processes image by the mode of Shader, uses GPU hardware to accelerate, and efficiency is higher; And the algorithm that adopts has no special requirement, has low requirement to GPU, can be widely used; Wherein Shader is a segment running on GPU (image processing chip) The code snippet above has advantages in large-scale calculations such as matrix operations and pixel calculations.

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Abstract

The invention discloses a panorama gap real-time stitching method and system realized based on GPU, and the method comprises the steps: obtaining a gap needing to be stitched based on the position and direction of a camera, a panorama three-dimensional box, and the position and direction of the panorama; based on pixels near the gap needing to be sewn, sewing the gap needing to be sewn, and eliminating the gap; the research and development process is shortened, and the research and development efficiency is improved; flaws caused by errors, especially scenes of frequent change and large-scale resource application, are avoided; and the panoramic scene is more vivid and finer.

Description

technical field [0001] The invention relates to the technical field of VR, in particular to a GPU-based real-time stitching method and system for panorama gaps. Background technique [0002] The current immersive scenes rendered by VR devices include real-time rendering of 3D scenes and virtual scenes of panoramas. The former has higher requirements on hardware, while the latter has a strong sense of reality and low hardware requirements, so it has a wider range of applications, although its real-time performance is not high. When the panorama is rendered with a stereo box, defects such as gaps and light leakage may occur at the stitching due to texture setting problems. [0003] At present, the mainstream processing technology to solve the defects is to set the texture sampling algorithm to statically avoid these defects. First, the texture sampling design is performed, and then the normal rendering pipeline is performed. Contents of the invention [0004] The purpose of...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T5/00G06T5/50
CPCG06T5/50G06T2207/10028G06T2207/20132G06T2207/20221G06T5/77G06T5/70
Inventor 王晓敏张琨
Owner 江西格如灵科技股份有限公司
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