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Cloud game fluency evaluation method and system

An evaluation system and fluency technology, applied in the field of game evaluation, can solve problems such as incomplete evaluation of game screen smoothness, and achieve the effect of comprehensive and accurate game fluency evaluation

Pending Publication Date: 2022-04-22
WELLINK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In order to solve the problem of incomplete evaluation of game screen fluency in the prior art, this application provides a cloud game fluency evaluation method and a cloud game fluency evaluation system

Method used

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  • Cloud game fluency evaluation method and system
  • Cloud game fluency evaluation method and system
  • Cloud game fluency evaluation method and system

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Embodiment Construction

[0035] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. However, the present application can be implemented in many other ways different from those described herein, and those skilled in the art can make similar promotions without violating the connotation of the present application. Therefore, the present application is not limited by the specific implementation disclosed below.

[0036] The present application provides a cloud game fluency evaluation method, which includes: calculating a coding score according to the comparison result of the picture parameters of the game picture before compression and the compressed game picture; , and calculate the freezing score of the server, the transmission end and the user terminal according to the freezing value; calculate the code optimization score according to the coding score and the freezing score, and the code optimization score indicat...

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Abstract

The invention provides a cloud game fluency evaluation method. The cloud game fluency evaluation method comprises the steps of calculating a coding score according to a picture parameter comparison result of a game picture before compression and a game picture after compression; detecting jamming values of the game picture at the server side, the transmission side and the user side, and calculating jamming scores of the server side, the transmission side and the user side according to the jamming values; and calculating a code optimization score according to the coding score and the lag score, wherein the code optimization score represents a code optimization effect. By evaluating the whole process of game picture generation, comprehensive and accurate game fluency evaluation is realized, and the reason of game picture lagging can be directly obtained. The invention further provides a cloud game fluency evaluation device.

Description

technical field [0001] The present application relates to game evaluation technology, and in particular, to a cloud game fluency evaluation method. The present application also relates to a cloud game fluency evaluation system. Background technique [0002] There are three methods for detecting and evaluating the fluency of cloud games in the prior art. The first method uses Google-Jank for calculation. This method only calculates whether the rendering of each frame of the client is completed within 16 milliseconds under the 60FPS screen. If it is not completed, it will be stuck. [0003] The second uses perfdog's jank calculation. PerfDog also only calculates the stuttering situation of the client's local machine, but only adds a classification for stuttering in the Google-Jank-based jank calculation process. [0004] The third method is to use the camera to record the whole process of the test, from operating the buttons on the screen to changing the screen. After the w...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/34
CPCG06F11/3409
Inventor 王鑫哲张铮贾宏伟郭建君
Owner WELLINK TECH