Physical programming-based multi-modal interaction method and related equipment
A technology of physical programming and interactive methods, applied in the field of multi-modal interactive methods and related equipment based on physical programming, can solve the problems of uneconomical and inability to meet the multi-purpose of one machine, and achieve the effect of improving learning interest and enriching interaction
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Embodiment 1
[0043] Such as figure 1 As shown, the present invention provides a kind of multimodal interaction method based on programming in kind, comprising:
[0044] S11, acquiring or identifying multimodal interaction instructions through the physical programming device interaction interface;
[0045] It should be noted that the multi-modal interaction described in the present invention is a form of human-computer interaction in which multiple senses are integrated. Through the processing and output of various data such as text, voice, vision, action, and environment by smart devices, it fully simulates the interaction between people. In the multi-modal interaction with the device, the output signals for people include but are not limited to visual, auditory, tactile and emotional aspects.
[0046]In this embodiment, the multi-modal interaction instructions include user-touch instructions, physical programming block execution instructions, or interactive mode instructions;
[0047] ...
Embodiment 2
[0054] Obtaining a multimodal interaction instruction through the physical programming device interaction interface, when the multimodal interaction instruction is a user touch instruction, and the current programming interaction entry is role confirmation entry 2;
[0055] The physical programming device analyzes the user's touch instruction to obtain an instruction for character confirmation, and outputs the character matching result as a feedback.
[0056] Such as Figure 2-3 As shown, the multi-modal interaction method of the embodiment of game programming with the programming interaction entry as the physical programming entry, the role confirmation entry, and the color selection entry as the embodiment is:
[0057] S21, the student displays all roles through the role confirmation portal;
[0058] In this game, the interactive interface of the physical programming device is an intelligent learning desktop display, and the character confirmation entrance displays several ...
Embodiment 3
[0073] Such as Figure 4-5 As shown, as an example, the multi-modal interaction method of animation programming based on the character confirmation entry as an example is:
[0074] S31, the student displays the animation character through the character confirmation entrance;
[0075] S32, the interactive interface of the physical programming device obtains the user's touch command to confirm the animated character;
[0076] Same as the game programming in Embodiment 2, the left side of the intelligent learning desktop is the physical code area, and the animation playback effects, playback speed, sound effects, and loop parameters can be set through the physical code blocks, so that each student’s animation is different ; The middle area is the animation creation and editing area and the animation display area. The two-in-one area makes better use of the space; the right area is also the animation character recognition area and the paint tray.
[0077] S33, the physical progr...
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