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Interface layout processing method of three-dimensional engine editor

A three-dimensional engine and interface layout technology, applied in the direction of user interface execution, image data processing, instruments, etc., can solve the problems of insufficient accuracy, cumbersome operation, and reduce the manual layout time of developers, so as to ensure accuracy and reduce manual work. Effect

Active Publication Date: 2022-05-24
YANTAI JIERUI NETWORK TRADING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, there are only two ways to complete the interface layout work in the 3D engine editor. One is to manually create the prepared layers and drag them in according to the design. This method is relatively simple to operate, but it needs to be done with eyes. Alignment, not accurate enough
Another method is to use the designer to mark the coordinate values ​​in advance, and enter the coordinate values ​​in the editor to carry out the layout of the layer. The accuracy of this method is guaranteed, but the operation is very cumbersome
Since layers and other resources are externally imported resources, there is currently no effective method to reduce the developer's manual layout time

Method used

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  • Interface layout processing method of three-dimensional engine editor
  • Interface layout processing method of three-dimensional engine editor
  • Interface layout processing method of three-dimensional engine editor

Examples

Experimental program
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Embodiment 1

[0023] A method for processing interface layout of a three-dimensional engine editor, comprising the following steps:

[0024] S1. Create a blank Plane in the Unity editor, and assign the prefabricated basemap to the surface material.

[0025] The prefabricated base map presets layer data in the base map by means of prefabricated auxiliary lines, including: prefabricating two auxiliary lines in the upper left corner of each layer of the base map, including a horizontal axis and a vertical axis. The color value is defined as a specific Color.x, the color mode of the line adopts the RGB mode, and the specific color value is {Color.x, Layer, Color.x} (R=Color.x, G=Layer, B=Color.x); Wherein, Layer is the layer value corresponding to each layer, and the size of the Layer value depends on the depth of the layer layer, that is, the larger the layer layer value of the layer, the higher the layer display, and the smaller the layer layer layer value , the lower the layer is displayed....

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Abstract

The invention relates to an interface layout processing method for a three-dimensional engine editor, which is characterized by comprising the following steps of: S1, paving a prefabricated base map on a blank plane created by the three-dimensional engine editor; s2, starting a ray of the system to scan the base map, and obtaining and storing specific data containing coordinate values and color attributes at the same time; s3, screening the scanned and stored two pieces of dictionary data, and removing pixel areas outside the auxiliary lines; s4, comparing the color value attributes contained in the two dictionaries, and generating a final layer anchor point, namely a layer coordinate system, if the matching succeeds; and S5, according to the layer depth and the layer anchor points, carrying out layer splicing in sequence, and rapidly completing the plane layout. According to the method, the one-key layout function of the three-dimensional engine editor interface is realized, the manual work amount is greatly reduced, and meanwhile, the accuracy of the layer level and position is ensured.

Description

technical field [0001] The invention relates to an interface layout processing method of a three-dimensional engine editor. Background technique [0002] At present, there are only two ways to complete the interface layout work in the 3D engine editor. One is to manually create the prepared layers and drag them in according to the design. This method is relatively simple to operate, but it needs to be done with eyes. Alignment, not accurate enough. Another method is to mark the coordinate values ​​in advance by the designer, and enter the coordinate values ​​in the editor to layout the layer. This method has guaranteed accuracy, but the operation is very cumbersome. Since layers and other resources are externally imported resources, there is currently no effective method to reduce the developer's manual layout time. Contents of the invention [0003] The invention provides a method for processing interface layout of a three-dimensional engine editor, aiming at reducing m...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/20G06T17/00G06F9/451
CPCG06T19/20G06T17/00G06F9/451
Inventor 李腾王涛赵磊李传彬鞠洪利柳晓坤孙宏伟
Owner YANTAI JIERUI NETWORK TRADING