Interface layout processing method of three-dimensional engine editor
A three-dimensional engine and interface layout technology, applied in the direction of user interface execution, image data processing, instruments, etc., can solve the problems of insufficient accuracy, cumbersome operation, and reduce the manual layout time of developers, so as to ensure accuracy and reduce manual work. Effect
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[0023] A method for processing interface layout of a three-dimensional engine editor, comprising the following steps:
[0024] S1. Create a blank Plane in the Unity editor, and assign the prefabricated basemap to the surface material.
[0025] The prefabricated base map presets layer data in the base map by means of prefabricated auxiliary lines, including: prefabricating two auxiliary lines in the upper left corner of each layer of the base map, including a horizontal axis and a vertical axis. The color value is defined as a specific Color.x, the color mode of the line adopts the RGB mode, and the specific color value is {Color.x, Layer, Color.x} (R=Color.x, G=Layer, B=Color.x); Wherein, Layer is the layer value corresponding to each layer, and the size of the Layer value depends on the depth of the layer layer, that is, the larger the layer layer value of the layer, the higher the layer display, and the smaller the layer layer layer value , the lower the layer is displayed....
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