Live-action three-dimensional model layered rendering optimization method and system based on distributed storage, and storage medium

A distributed storage and 3D model technology, applied in the layered rendering optimization method and system of real-scene 3D models, and in the field of storage media, can solve the problems of large data volume, display device freezing, and display device configuration differences, etc., to prevent freezes , improve rendering efficiency, and speed up the effect of the rendering process

Pending Publication Date: 2022-05-27
睿宇时空科技(重庆)股份有限公司
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Problems solved by technology

[0002] In urban construction, it is necessary to provide a large number of architectural design schemes. The architectural design schemes are generally designed through 3D software virtual design. When the architectural design scheme is reviewed, it is necessary to quickly display the overall effect of the architectural design scheme. The 3D image data designed by the virtual 3D software The amount of 3D image data is very large, and the display of 3D image data not only requires the support of expensive hardware devices, but due to the different configurations of display devices, different rendering engines are generally used in different computer devices. Due to the large amount of 3D model data, for example, it involves a 3D real scene of a city Maps, or the 3D real scene map of a town’s planning and design, are all massive data. The existing 3D real scene loading and rendering methods are not suitable for the loading process of these large volumes of data, and the rendering engine may take a long time to complete the rendering process. , and even the display device will be stuck during the display process. These problems will seriously hinder the efficiency of 3D model display. In order to quickly load the 3D model when using ordinary hardware devices, it is necessary to use a smooth Rendering Optimization Method for Realistically Displaying 3D Models

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  • Live-action three-dimensional model layered rendering optimization method and system based on distributed storage, and storage medium
  • Live-action three-dimensional model layered rendering optimization method and system based on distributed storage, and storage medium
  • Live-action three-dimensional model layered rendering optimization method and system based on distributed storage, and storage medium

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Embodiment Construction

[0046] The present invention is further described below with reference to the accompanying drawings and specific embodiments, so that those skilled in the art can better understand the present invention and implement it, but the embodiments are not intended to limit the present invention.

[0047] like figure 1 As shown, the distributed storage-based layered rendering optimization method for a 3D model of a real scene provided by this embodiment, the method for optimizing the real-time 3D rendering in a game engine based on a real scene, includes the following steps:

[0048] Obtain real 3D data;

[0049] Divide the real 3D data to obtain several layers;

[0050] Allocating each layer to each storage device according to distributed storage; constructing a distributed database for storing each layer index database, and forming a loading data stream according to the layer index database;

[0051] Set the loading method of the loaded layer and call the rendering engine to load ...

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Abstract

The invention discloses a layered rendering optimization method and system for a live-action three-dimensional model based on distributed storage, and a storage medium. The method comprises the following steps: firstly, obtaining live-action three-dimensional data; segmenting the live-action three-dimensional data to obtain a plurality of layers; and finally, calling a rendering engine to load and render each layer according to a preset mode. And all the layers in the live-action three-dimensional data are loaded. According to the layered rendering optimization method and system for the live-action three-dimensional model and the storage medium, the live-action three-dimensional model is divided into the multiple layers to be rendered and loaded respectively, the rapid rendering process of the live-action three-dimensional model is achieved, the sizes of the divided layers of the live-action three-dimensional model are set according to equipment requirements, the rendering process is accelerated, and the rendering efficiency is improved. The rendering efficiency is improved; the phenomenon that the three-dimensional model with a large data volume is stuck in the rendering process is effectively prevented.

Description

technical field [0001] The invention relates to the technical field of architectural three-dimensional modeling, in particular to a distributed storage-based layered rendering optimization method and system for a three-dimensional model of a real scene, and a storage medium. Background technique [0002] In urban construction, a large number of architectural design schemes need to be provided. The architectural design scheme is generally designed by 3D software. The overall effect of the architectural design scheme needs to be quickly displayed during the review of the architectural design scheme. The 3D image data designed by the virtual 3D software The amount of 3D image data is very large, and the display of 3D image data not only requires the support of expensive hardware equipment, but due to the different configuration of the display equipment, different rendering engines are generally used in different computer equipment. Graphs, or the 3D reality map of the planning ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06T15/20G06T7/11G06F16/22G06F16/27G06F30/13G06F30/20
CPCG06T17/00G06T17/005G06T7/11G06T15/205G06F16/27G06F16/2228G06F30/13G06F30/20
Inventor 雷远琴冷江林陈国锐陈立梅魏强杨溢
Owner 睿宇时空科技(重庆)股份有限公司
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