Virtual reality education system and method thereof

A technology of virtual reality and all-in-one computer, applied in the field of virtual reality application and education and teaching, to reduce the difficulty of teaching and training, and highlight the value of practical innovation and application

Inactive Publication Date: 2022-06-28
龙泽信息科技(江苏)有限公司
View PDF0 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] In order to solve the technical problems raised by the above-mentioned background technology, the present invention aims to provide a virtual reality education system and its method to solve and meet the problems and needs of VR STEAM teaching, VR vocational education, etc., and overcome the problems of VR development tools such as Unity3D. Limitations in Teaching Modular Programs

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Virtual reality education system and method thereof
  • Virtual reality education system and method thereof
  • Virtual reality education system and method thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0036] The technical solutions of the present invention will be described in detail below with reference to the accompanying drawings.

[0037] like figure 1 The system designed by the present invention includes the following software and hardware:

[0038] Somatosensory peripherals: refers to the human-computer interaction and somatosensory devices that need to be used in the field of virtual reality, including but not limited to nine-axis sensor controllers, muscle electrical sensor controllers, brain wave sensor controllers, and dual-handle space sensors. Controllers, whole-body motion capture sensor controllers, etc., personnel send sensing or control instructions to the virtual reality scene through somatosensory peripherals, and the virtual scene feeds back somatosensory experience and acts on the human body through somatosensory peripherals, so that personnel have a real virtual reality Realistic Immersion Immersion.

[0039] VR all-in-one machine: It is a virtual rea...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention discloses a virtual reality education system and method. Software and hardware related to the system comprise a VR all-in-one machine, a somatosensory peripheral, a 3D modeling tool, a VR development tool, a VR interaction SDK and a VR building block module. The VR building block module is a modularized VR project packaging program block and comprises a VR somatosensory peripheral packaging program block, a VR standard scene event packaging program block and a VR standard scene model packaging module. Based on the modularized VR building block module, assembling development of a standard project and development of a user-defined project can be completed, and the system can be widely applied to the fields of STEAM teaching, VR vocational education and the like.

Description

technical field [0001] The invention belongs to the field of virtual reality application and education and teaching, and particularly relates to a virtual reality education system and a method thereof. Background technique [0002] The development of virtual reality technology has gone through many years, but the landmark event that detonated the consumer VR market was the acquisition of Oculus by Facebook for $2 billion in 2014. Subsequently, Sony launched the Morpheus project (now known as PlayStation VR), Google launched Cardboard, Samsung and Oculus jointly launched Gear VR, and HTC and Valve cooperated to develop HTC Vive for the Steam game platform. Hundreds of domestic VR start-up companies, from VR operating systems, interactive peripherals to VR glasses, VR content, etc., quickly cover almost all industrial links, making a crucial contribution to the rapid maturity and development of VR products and industry chains. effect. [0003] In addition to personal applica...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): G06F8/30G06T17/00G06T19/20G06F8/54G06F8/61G06F8/71G06F3/01G09B5/02G06Q50/20
CPCG06F8/30G06T17/00G06T19/20G06F8/54G06F8/61G06F8/71G06F3/011G09B5/02G06Q50/20
Inventor 肖龙江
Owner 龙泽信息科技(江苏)有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products