Fluid wind field graph rendering method in three-dimensional scene
A three-dimensional scene and wind field technology, applied in image data processing, instruments, design optimization/simulation, etc., can solve problems such as good application effect of static objects, no implementation plan for high-precision division, and accuracy needs to be improved. Realize cache display, improve numerical simulation and visual effects, and meet the effect of high-precision display
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[0032] Referring to the accompanying drawings, a specific embodiment of the present invention: a method for rendering a fluid wind field graph in a three-dimensional scene, comprising the following steps:
[0033] Step 1): Start rendering (model): According to the current 3D scene field of view (data set) and the acquired wind field data, the wind field data is a grid (data) divided by longitude and latitude of equal steps. Each grid point has longitude lng, latitude lat, speed value speed, and direction value dir; and calculate the vector value u in the horizontal direction (x direction) and the vector value v in the vertical direction (y direction) according to the following formula:
[0034] u=-speed*sin(dir)
[0035] v=-speed*cos(dir);
[0036] Step 2): generate a (chessboard) grid model according to the wind field data, and the grid model object (data) includes the surrounding boundary values of the grid xmin (the minimum value of x in the row), xmax (the maximum value...
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