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Implementation method for switching of multiple VR (Virtual Reality) cameras

An implementation method and technology of camera positions, which are applied in the directions of image communication, selective content distribution, electrical components, etc., can solve the problems of small viewing range, inability to switch between multiple positions, and ineffective application of VR video resources. The effect of the viewing experience

Pending Publication Date: 2022-07-01
HANGZHOU ARCVIDEO TECHNOLOGY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Now that VR technology is becoming more and more mature, various VR-related technologies have been greatly promoted and applied in industries such as restaurants, hotels, leisure and entertainment, film and television production, and vacation travel. Mostly, a live broadcast platform or an anchor uses a single device to display a small range of VR screen content. The content is mostly VR game live broadcast, life live broadcast and show live broadcast. Users, as viewers, can only follow a single The path to watch, the content is relatively single, the viewing range is small, and it is impossible to switch between multiple locations, etc.
With the maturity of VR technology and 5G technology, the existing VR live broadcast methods have become bottlenecks that cannot meet people's viewing needs for VR videos
[0003] A large number of collected VR video resources have not been effectively used. For the same VR live broadcast, the VR video resources available for users to watch are limited to images in a single area, and users cannot watch in a multi-dimensional and multi-center manner, resulting in the waste of

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  • Implementation method for switching of multiple VR (Virtual Reality) cameras
  • Implementation method for switching of multiple VR (Virtual Reality) cameras

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Embodiment Construction

[0024] The present invention will be further described below with reference to the accompanying drawings and specific embodiments.

[0025] like figure 1 In the described embodiment, a method for implementing multi-VR camera position switching specifically includes the following steps:

[0026] (1) VR source: used to set up VR recording equipment according to the recording range, which is designed according to the characteristics of the camera, including fixed camera, rocker camera, straight rail camera, etc.;

[0027] (2) VR video acquisition: collect and summarize the source signals of each camera, and connect the signals and other data to the VR acquisition system to complete the acquisition and analysis of the VR data; the role of the VR acquisition system lies in the encoder coding Output and streaming media server aggregation access;

[0028] (3) VR data processing: process the data collected by VR video, including the first frame of VR video, VR video content, setting...

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PUM

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Abstract

The invention discloses an implementation method for switching multiple VR (Virtual Reality) cameras. The method specifically comprises the following steps: a VR information source is used for erecting VR recording equipment according to a recording range; the VR video acquisition module is used for acquiring and summarizing information source signals of all cameras; the VR data processing module is used for processing data acquired by a VR video and synchronizing the data to the VR video synchronization module so as to help VR picture splicing and position positioning in a subsequent VR video processing stage; a VR signal output by VR video processing is subjected to switching of a main source and a standby source through VR director, the converged VR video information and camera position information are processed, the VR video is subjected to frame-level splicing and compression processing, and meanwhile, the position of each camera position in the picture content is marked, so that a user can conveniently perform click switching according to the VR camera positions when watching the VR content; and watching the VR video. The beneficial effects of the invention are that a video picture is watched from a plurality of different angles and the center, and the video picture is switched to any position, thereby bringing better and more intuitive watching experience.

Description

technical field [0001] The present invention relates to the technical field of VR playback, in particular to a method for realizing multi-VR camera position switching. Background technique [0002] Now that VR technology is becoming more and more mature, various VR-related technologies have been greatly promoted and applied in catering hotels, leisure and entertainment, film and television production, vacation tourism and other industries. Most of them are a small-scale VR screen content display by a live platform or a host using a single device. The content is mostly VR game live broadcast, life live broadcast and live show live broadcast. As a viewer, users can only follow a single device. The content is relatively single, the viewing range is small, and it is impossible to switch between multiple locations. With the maturity of VR technology and 5G technology, the existing VR live broadcast methods have appeared a bottleneck that cannot meet people's viewing needs for VR...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/218H04N21/234H04N21/236H04N21/44H04N21/2187
CPCH04N21/21805H04N21/23424H04N21/23608H04N21/44016H04N21/2187
Inventor 高成亮陈鹤罗群英叶建华
Owner HANGZHOU ARCVIDEO TECHNOLOGY CO LTD