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Water body reflection treatment method, device and equipment and storage medium

A processing method and water body technology, applied in the field of games, can solve problems such as poor reflection effect and inability to reflect objects outside the screen, and achieve good reflection effect and strong reflection information

Pending Publication Date: 2022-07-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present application provides a water body reflection processing method, device, equipment and storage medium to solve the problem in the prior art that the SSR algorithm is to extract the pixel value of the screen space, so objects outside the screen cannot be reflected, resulting in poor reflection effect.

Method used

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  • Water body reflection treatment method, device and equipment and storage medium
  • Water body reflection treatment method, device and equipment and storage medium
  • Water body reflection treatment method, device and equipment and storage medium

Examples

Experimental program
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Effect test

Embodiment approach

[0055] In an optional implementation manner, the first reflection information corresponding to each pixel point is determined according to the reflection position corresponding to each pixel point, including:

[0056] Step b1: For each pixel point, according to the reflection position corresponding to the pixel point in the world coordinate system, determine the UV coordinate corresponding to the reflection position.

[0057] Optionally, step b1 includes:

[0058] Step b11: Convert the reflection position corresponding to the pixel in the world space to the clipping space to obtain the reflection position of the pixel in the clipping space.

[0059] Specifically, transform the coordinates of the reflection position of each pixel of the water surface in the world space to the clipping space through the TransformWorldToHClip function to obtain the reflection position of each pixel of the water surface in the clipping space. It can be understood that the coordinates of each pixe...

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PUM

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Abstract

The invention provides a water body reflection treatment method, device and equipment and a storage medium. The method comprises the following steps: acquiring a reflection position of light reflected by each pixel point of a water body surface on a target object; determining first reflection information and second reflection information corresponding to each pixel point according to the reflection position corresponding to each pixel point; the first reflection information is obtained by sampling from an opaque texture declaration map, and the second reflection information is obtained by sampling from preset environment reflection information; determining Fresnel information corresponding to each pixel point according to the normal and the view angle vector at each pixel point; obtaining target reflection information corresponding to each pixel point according to the Fresnel information, the first reflection information and the second reflection information corresponding to each pixel point; and rendering each pixel point according to the target reflection information.

Description

technical field [0001] The present application relates to the technical field of games, and in particular, to a water body reflection processing method, device, equipment and storage medium. Background technique [0002] There are usually rivers, seas, lakes and other water bodies in the game scene. The water bodies are rendered and displayed in the game screen, so that game players can experience the game. The reflection effect of the water body will affect the rendering effect of the water body, thereby affecting the game player's game experience. [0003] At present, some water body reflection algorithms are used to calculate the reflection color of each pixel in the water body to display the water body reflection effect. In a water body reflection algorithm, Screen Space Reflection (SSR), the principle is to calculate the reflection vector of each pixel in the water body through the full-screen depth map and full-screen normal map in the camera space, and then make the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/53G06T15/04G06T15/20
CPCA63F13/53G06T15/205G06T15/04A63F2300/663
Inventor 邱旭东
Owner NETEASE (HANGZHOU) NETWORK CO LTD