Recreation device and method for saving recreation data
A technology of game data and game devices, applied in video games, indoor games, data processing applications, etc.
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Embodiment approach 1
[0071] Below, according to Figure 5 The operation of the game device according to Embodiment 1 of the present invention will be described with reference to the flow chart of FIG.
[0072] In step S41, card insertion acceptance processing is executed. Here, execute figure 2 Card insertion as shown accepts processing.
[0073] In step S42, data reading processing of the magnetic card 16 mounted in the card reader / writer 14 is performed.
[0074] In step S43, it is determined whether or not the data read from the magnetic card 16 includes a pull-out prevention flag. Here, among the data read from the magnetic card 16, the data in the area storing the pull-out prevention flag is verified, and it is judged whether the pull-out prevention flag is recorded. When it is determined that the removal prevention flag is recorded on the magnetic card 16 loaded in the card reader / writer 14, the procedure goes to step S51, and the ejection process of inserting the magnetic card 16 is ex...
Embodiment approach 2
[0091] In addition to the pull-out prevention flag shown in Embodiment 1, by issuing an identification ID to the magnetic card 16 and recording it in the magnetic card 16, illegal copying of game data can be further prevented. As embodiment 2, according to Figure 6 The flow chart of the figure describes the operation of such a game device.
[0092] In step S61, card insertion acceptance processing is executed. Here, as in Embodiment 1, execute figure 2 Card insertion as shown accepts processing.
[0093] In step S62, data reading processing of the magnetic card 16 loaded in the card reader / writer 14 is performed.
[0094] In step S63, it is judged whether the data read from the magnetic card 16 includes a pull-out prevention flag. Here, among the data read from the magnetic card 16, the data in the area storing the pull-out prevention flag is verified, and it is judged whether the pull-out prevention flag is recorded. When it is determined that the removal prevention fl...
Embodiment approach 3
[0111] according to Figure 7 The flow chart of the figure is used to describe Embodiment 3 of the present invention.
[0112] In step S81, card insertion acceptance processing is executed. Here, as in Embodiment 1 and Embodiment 2, execute figure 2 Card insertion as shown accepts processing.
[0113] In step S82, data reading processing of the magnetic card 16 loaded in the card reader / writer 14 is performed.
[0114] In step S83, the following game data is stored in the magnetic card 16 as penalty data based on the lowest result assumed when the game is run using the game data stored in the magnetic card 16 or a result lower than the lowest result. . For example, in the case of a game in which a game is played and the winner is determined, the game data stored in the magnetic card 16 is overwritten with the game data lost in the game as penalty data.
[0115] In step S84, the game selected by the player or the game automatically selected by the main body of the device ...
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