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Method for keeping network game continuity

An online game and continuity technology, applied in the field of online games, can solve the problems that users cannot continue online games, are forced to terminate, and cannot replace terminals, etc.

Inactive Publication Date: 2006-11-08
HUAWEI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, when the mobile terminal automatically shuts down due to insufficient power, the game will be forced to terminate, and the player can only start a new game process after logging in again on this terminal or other terminals
In addition, the terminal cannot be replaced during the game. For example, for a game that supports mobile terminal and PC pair play, if the user has already started the game through the mobile terminal while riding in the car, even if the user returns home during the game Unable to use the PC to continue the game on the road, usually the player needs to log in again on the PC to start a new game process
[0004] In actual application, the above solution has the following problems: the user cannot continue the last online game after logging in again

Method used

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Embodiment Construction

[0033] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0034] The core of the present invention is that the game client notifies the game server to back up the game data of the game being played with the user ID by sending a message containing the user ID to the game server. When a game client logs in, the game server judges whether the user ID of the client has backed up data, and if so, re-login the game client using the user ID; otherwise, start the process for the game client a new game. The principle is as figure 1 shown.

[0035] In step 110, the game client sends a message containing the user identification to the game server manually by the user using the client or automatically by the client under preset conditions. For example, when the user of the game client wants to change another game client to contin...

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PUM

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Abstract

This invention discloses a method for keeping continuity of network games, which lets users continue the last network game after re-logging on, in which, a game customer end informs a game server to back up the game data playing games with assigned user identification, if the game server judges that the user identification has the backed up data when the user re-logs in, then the user is asked if it continues the game via the game customer end, if the response is to continue the game then the data backed up for said user identification is loaded in and the game scene at that time is resumed. After the server gets the inform of the customer end, it backs ip the game data once or many times periodically or re-logs in by same or different game customer ends.

Description

technical field [0001] The invention relates to network game technology, in particular to a method for maintaining continuity of network games. Background technique [0002] With the development of network technology, the transmission and carrying capacity of the mobile Internet has been greatly improved, and the concept of surfing the Internet through mobile terminals such as mobile phones is no longer unfamiliar to consumers. At present, the mobile Internet can provide voice, fax, data, image, multimedia and other high-quality telecommunication services at the same time. Among them, online games for mobile terminal users are increasingly popular. [0003] In the actual use of online games, it often occurs that the game has to be quit halfway due to the limitation of the external communication environment or the function of the mobile terminal itself. For example, when the mobile terminal automatically shuts down due to insufficient power, the game will be forced to termin...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/14G06F19/00H04L29/00
Inventor 刘乾焦敬敏
Owner HUAWEI TECH CO LTD
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