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Game cube and method for playing a game of resource development

a resource development and game cube technology, applied in the field of games for entertainment and education, can solve the problems of more expensive limited in scope to games similar to board games, and high cost of games to manufacture and packag

Inactive Publication Date: 2004-03-04
LANCASTER ARIAL MARI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The invention is a new game that helps players develop resources by using identical geometric cubes and simple round currency tokens. The game is designed to be educational and challenging for advanced players, and it offers an interesting perspective on the history and economics of resource development. The game is also unique in its use of a collection of identical geometric cubes, which makes it easier to manufacture and package."

Problems solved by technology

These games require a specialized printing of a playing board, use a collection of dissimilar playing pieces, use a collection of dissimilar printed currencies, use a collection of dissimilar printed cards to show asset ownership, and a series of dissimilar printed cards to introduce random events into the game As such, these games are expensive to manufacture and package.
This game uses a collection of dissimilar cubes, with a variety of quadrangle arrangements on every facet, making the game more expensive to manufacture and package.
However, it is board game and limited in scope to a game similar to checkers.
(h) and is mathematically challenging enough to entertain advanced adult players.

Method used

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  • Game cube and method for playing a game of resource development
  • Game cube and method for playing a game of resource development
  • Game cube and method for playing a game of resource development

Examples

Experimental program
Comparison scheme
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Embodiment Construction

FIGS. 1A to 3

[0037] A typical embodiment of the game uses a geometric cube illustrated in FIG. 1A (front aspect view) and FIG. 1B (rear aspect view) and FIG. 1C an (unfolded view). In this embodiment the game represents a simple game of resource development for economics Arbitrarily chosen icons mark the game cube's six facets representing a Starting Resource 10 facet, a Knowledge 12 facet, an Agriculture 14 facet, an Industry 16 facet, a Finance 18 facet, and a Military 20 facet.

[0038] Arbitrarily chosen markers, shown as dots, represent the game cube facet's contribution to the player's gain or loss of currency tokens. A dot surrounded by parenthesis 30 represents minus one currency token for the Knowledge 12 facet of the game cube A single dot 32 represents plus one currency token for th Agriculture 14 facet of the game cube. Two dots 34 represent plus two currency tokens for the Industry 16 facet of the game cube. Three dots 36 represent plus three currency tokens for the Financ...

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PUM

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Abstract

Game cube and a method for playing a game of resource development. The game comprises a plurality of identical multifaceted cubes (FIGS. 1A, 1B & 1C), each facet having an icon representing a resource with indicators showing allowed rotation of the cube during play and point indices for acquiring currency tokens. The game also includes tokens (FIGS. 2A & 2B) used as currency to purchase or sell game cubes and collect or pay other players of the game. The object of the game is to acquire and allocate the game cubes (FIGS. 1A, 1B & 1C), in order to earn currency tokens (FIGS. 2A & 2B) and achieve the highest overall point score for declaring a winner. The game can also be simulated on a computer (FIG. 3).

Description

[0001] 1. Field of the Invention[0002] Thus invention relates to games for entertainment and education in the area of resource development and economics.[0003] 2. Description of Prior Art[0004] There are a variety of games simulating resource development oriented for entertainment and education. Typically these games are played as board games. In many of these games, players move through a series of marked playing areas around the periphery of the board A random number generator such as dice generally controls the player's moves. For example U.S. Pat. No. 2,026,082 to Darrow (1935) simulates real estate resource development, and U.S. Pat. No. 4,856,788 to Fischel (1989) attempts to simulate resource development on a global scale of macroeconomics and microeconomics. There are variations in shape, such as U.S. Pat. No. 4,239,229 to Crossley (1980), a circular board game divided into a plurality of areas for player movement and uses a resource calculator and battle computer to challen...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/00A63F9/04
CPCA63F9/04A63F2009/0486A63F2003/00996A63F2003/00066
Inventor LANCASTER, ARIAL MARI
Owner LANCASTER ARIAL MARI