Efficient bump mapping using height maps
a technology of height maps and bumps, applied in the field of 3d computer graphics, can solve problems such as inability to change, problems can arise, and inability to accept image quality degradation,
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[0050] The preferred embodiment will now be described. Access is provided to height map textures, which store an array of height values, using preferably 4 or 8 bits per texel. Each value will encode a fixed-point number with some number of fraction bits--preferably 1 / 4 of the bits will be assigned to the fractional part.
[0051] The embodiment fits a bi-quadratic B-spline through this set of points, thus giving the virtual height map texture C1 continuity (i.e. continuous first derivatives). In FIG. 5, the points `80`, `81`, and `82` represent three adjacent height values / control points in a row of the height map. The value in the texture is allocated (preferably) to the y dimension while the other coordinate values (i.e., x and z) are implicitly defined by the texel's coordinate position. Alternative embodiments may assign these dimensions in some other permutation. The other control points needed for the surface in the texel region are shown, in plan form, in FIG. 6.
[0052] The mann...
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