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Gaming device and program

Inactive Publication Date: 2009-02-12
SEGA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011]According to the present invention, the player can freely select a character receiving a command as well as the content of the command within the command points on hand without limitation to the number of times of selections in one turn. Therefore, the player can execute various patterns of battle strategies by considering which character is advantageous to use and then allocating the points on hand depending on the situation of the game.
[0013]Limiting the abilities of the character in the second and later operations enables to prevent the player from excessively using the same character.
[0014]Particularly, the character controlling unit may reduce a movable distance of the character in second and later operations when the same character is selected twice or more in one turn. Reducing the movable distance is advantageous in that the game producer can more easily create the game because the predicted range of the movement of the characters can be narrowed down.
[0016]This allows the player to employ a strategy such as saving the points for the next turn depending on the situation of the game.
[0018]This allows the player to operate another character by using the command points added by causing a command point holding character to appear in the gaming space. Therefore, the player can further employ various strategies.

Problems solved by technology

Thus, there is a limitation that only one operation can be performed for one character in one turn.
Therefore, the player cannot enjoy the game in such a way as to issue a command by considering which character is advantageous to use depending on the situation of the game.

Method used

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  • Gaming device and program
  • Gaming device and program
  • Gaming device and program

Examples

Experimental program
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first embodiment

[0033]FIG. 1 is a block diagram of a hardware configuration of a gaming device 1 according to a first embodiment. The gaming device 1 can be functionally divided into a CPU block 2, a video block 3, and a sound block 4. The CPU block 2 comprises a CPU 21, a main memory 22, a ROM 23, a CD-ROM drive 24, and a bus arbiter 25.

[0034]The bus arbiter 25 allows transmission and reception of data by allocating the bus possession to devices interconnected through a bus. A control pad 26 is connected to the bus arbiter 25 as a device for the player to input an operation signal. The control pad 26 is a device for operating a character that appears on the screen during execution of the game program and for selecting and executing various commands. The control pad 26 outputs an operation signal corresponding to an input operation of the player to the bus of the CPU block 2.

[0035]As shown in FIG. 2, the control pad 26 comprises a start button 201, an A button 202, a B button 203, an X button 204, ...

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Abstract

To enable to execute various patterns of battle strategies in a turn-based game by considering which character is advantageous to use depending on the situation of the game, the present invention comprises: a character selecting unit 101 that selects one character from a plurality of characters during a turn of a player based on an operational input of the player; a character operating unit 102 that causes the selected character to execute a command based on an operational input of the player; a command point setting unit 103 that sets command points that can be used by the player to operate the plurality of characters at the beginning of a turn of the player; a command point managing unit 104 that subtracts required command points every time any of the characters is operated during the turn; and a turn controlling unit 105 that ends a turn of the player and switches to a turn of the opponent when the command points fall below the points required for the operations of the characters.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority from Japanese Patent Application No. 2007-205903, filed on Aug. 7, 2007, the contents of which are incorporated herein.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a gaming device and a program that execute a turn-based battle game.[0004]2. Description of the Related Art[0005]A turn-based battle game is a battle game with a system in which a player and an opponent alternately operate. The player can put a lot of thought on character operations before making a decision because the opponent cannot perform character operations or other actions during a player's turn. Therefore, people who are not good at quick operations can also enjoy the game. Such a turn-based game is disclosed in, for example, Japanese Patent Laid-Open No. 2005-152318 and Japanese Patent No. 3400793.[0006]In a conventional turn-based game, all characters held by the player are basically ...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/45A63F13/533A63F13/537A63F13/5378A63F13/55A63F13/58A63F13/822A63F13/843
CPCA63F2300/807A63F13/10A63F13/45A63F13/42
Inventor YAMASHITA, KOUHEIOZAWA, TAKESHITETSUDA, HIDEKATSU
Owner SEGA CORP
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