Gaming device and program
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[0033]FIG. 1 is a block diagram of a hardware configuration of a gaming device 1 according to a first embodiment. The gaming device 1 can be functionally divided into a CPU block 2, a video block 3, and a sound block 4. The CPU block 2 comprises a CPU 21, a main memory 22, a ROM 23, a CD-ROM drive 24, and a bus arbiter 25.
[0034]The bus arbiter 25 allows transmission and reception of data by allocating the bus possession to devices interconnected through a bus. A control pad 26 is connected to the bus arbiter 25 as a device for the player to input an operation signal. The control pad 26 is a device for operating a character that appears on the screen during execution of the game program and for selecting and executing various commands. The control pad 26 outputs an operation signal corresponding to an input operation of the player to the bus of the CPU block 2.
[0035]As shown in FIG. 2, the control pad 26 comprises a start button 201, an A button 202, a B button 203, an X button 204, ...
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