Gaming machine and controlling method thereof
a technology of a gaming machine and a controlling method, which is applied in the direction of coin-freed apparatus, meter-controlled dispensing apparatus, indoor games, etc., to achieve the effect of easy determination of conditions
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first embodiment
[0080]As shown in FIG. 1, in Step S101, a horse racing game controller 15 in a host server 14 receives a bet. In Step S102, bet input processing is executed by the player at each gaming terminal and the bet data is transmitted to the horse racing game controller 15.
[0081]In Step S103, the horse racing game controller 15 finds winning percentages of racehorses participating in a race and past race outcomes thereof by retrieving those from a data memory (memory) 16. Here, the “racehorses” indicate simulated racehorses such as racehorses displayed as images on the large-sized display 11 or racehorse models provided on the horse race model 12 (see FIG. 2).
[0082]In Step S104, the horse racing game controller 15 determines odds for each of bet methods based on the winning percentage of racehorses each participating in the race.
[0083]In Step S105, the horse racing game controller 15 creates a paddock image of each racehorse participating in the race and displays the created paddock image o...
second embodiment
[0154]Next, description will be given of a gaming machine 10 according to a second embodiment of the present invention. The gaming machine of this embodiment can have the same configuration as that of the first embodiment except for those particularly described below. The same goes for third to sixth embodiments. FIGS. 13 and 14 are flowcharts showing procedures of processing performed by the gaming machine 10 according to the second embodiment.
[0155]First, in Step A31 in FIG. 13, the horse racing game controller 15 starts execution of a horse racing game.
[0156]In Step A32, the horse racing game controller 15 determines racehorses to run in a current race. In this step, the horse racing game controller 15 randomly selects a predetermined number (for example, 8) of racehorses from a plurality of racehorses stored in the data memory 16 based on the random number generated by the random number generating circuit 30, and sets the selected racehorses as the racehorses to run in the curre...
third embodiment
[0177]Next, description will be given of a gaming machine 10 according to a third embodiment of the present invention. FIGS. 15 and 16 are flowcharts showing procedures of processing performed by the gaming machine 10 according to the third embodiment.
[0178]In Step A51 in FIG. 15, the horse racing game controller 15 starts execution of a horse racing game.
[0179]In Step A52, the horse racing game controller 15 determines racehorses to run in a current race. In this step, the horse racing game controller 15 randomly selects a predetermined number (for example, 8) of racehorses from a plurality of racehorses stored in the data memory 16 based on the random number generated by the random number generating circuit 30, and sets the selected racehorses as the racehorses to run in the current race. In this event, entry numbers “1” to “8” are assigned to the racehorses to run in the race. Moreover, as a method for determining the racehorses to run, the plurality of racehorses may be set to r...
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