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Gaming machine and controlling method thereof

a technology of a gaming machine and a controlling method, which is applied in the direction of coin-freed apparatus, meter-controlled dispensing apparatus, indoor games, etc., to achieve the effect of easy determination of conditions

Inactive Publication Date: 2009-02-26
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides a gaming machine and method for playing a horse racing game that can predict the outcome of the race based on the behavior of the racehorses and the past race outcome. The machine includes a large-sized display and multiple gaming terminals with small-sized displays for players to participate in the game. The main controller of the machine is configured to set the behavioral pattern of the racehorses based on winning percentage data and the past race outcome, and display the images of the racehorses on the large-sized display in a way that reflects the past race outcome. This allows the player to make informed predictions about the current race by looking at the images. The main controller can also set the behavioral pattern based on the player's paddock image or training image, and the behavioral pattern can be adjusted based on the player's winning percentage. The technical effects of the invention include providing a more immersive experience for players and enhancing the predictability of the race outcome.

Problems solved by technology

However, none of the above patent documents mentions notifying information in an easily recognizable manner for a player to predict in execution of a horse racing game.

Method used

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  • Gaming machine and controlling method thereof
  • Gaming machine and controlling method thereof
  • Gaming machine and controlling method thereof

Examples

Experimental program
Comparison scheme
Effect test

first embodiment

[0080]As shown in FIG. 1, in Step S101, a horse racing game controller 15 in a host server 14 receives a bet. In Step S102, bet input processing is executed by the player at each gaming terminal and the bet data is transmitted to the horse racing game controller 15.

[0081]In Step S103, the horse racing game controller 15 finds winning percentages of racehorses participating in a race and past race outcomes thereof by retrieving those from a data memory (memory) 16. Here, the “racehorses” indicate simulated racehorses such as racehorses displayed as images on the large-sized display 11 or racehorse models provided on the horse race model 12 (see FIG. 2).

[0082]In Step S104, the horse racing game controller 15 determines odds for each of bet methods based on the winning percentage of racehorses each participating in the race.

[0083]In Step S105, the horse racing game controller 15 creates a paddock image of each racehorse participating in the race and displays the created paddock image o...

second embodiment

[0154]Next, description will be given of a gaming machine 10 according to a second embodiment of the present invention. The gaming machine of this embodiment can have the same configuration as that of the first embodiment except for those particularly described below. The same goes for third to sixth embodiments. FIGS. 13 and 14 are flowcharts showing procedures of processing performed by the gaming machine 10 according to the second embodiment.

[0155]First, in Step A31 in FIG. 13, the horse racing game controller 15 starts execution of a horse racing game.

[0156]In Step A32, the horse racing game controller 15 determines racehorses to run in a current race. In this step, the horse racing game controller 15 randomly selects a predetermined number (for example, 8) of racehorses from a plurality of racehorses stored in the data memory 16 based on the random number generated by the random number generating circuit 30, and sets the selected racehorses as the racehorses to run in the curre...

third embodiment

[0177]Next, description will be given of a gaming machine 10 according to a third embodiment of the present invention. FIGS. 15 and 16 are flowcharts showing procedures of processing performed by the gaming machine 10 according to the third embodiment.

[0178]In Step A51 in FIG. 15, the horse racing game controller 15 starts execution of a horse racing game.

[0179]In Step A52, the horse racing game controller 15 determines racehorses to run in a current race. In this step, the horse racing game controller 15 randomly selects a predetermined number (for example, 8) of racehorses from a plurality of racehorses stored in the data memory 16 based on the random number generated by the random number generating circuit 30, and sets the selected racehorses as the racehorses to run in the current race. In this event, entry numbers “1” to “8” are assigned to the racehorses to run in the race. Moreover, as a method for determining the racehorses to run, the plurality of racehorses may be set to r...

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Abstract

Before execution of a current race, paddock images or training images of racehorses participating in the race are set, based on past race outcomes of the racehorses, so as to have positive impressions if past race outcomes are good and to have negative impressions if the past race outcomes are bad. The set paddock images or training images are displayed on a large-sized display or a main game display provided in a gaming terminal.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application is based upon and claims the benefit of priority from the prior Japanese Patent Application No. 2007-215813, filed on Aug. 22, 2007, the entire contents of which are incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a gaming machine for executing a horse racing game, and a controlling method thereof.[0004]2. Description of the Related Art[0005]As to gaming machines for executing racing games, such as a horse racing game, the following patent documents are known.[0006]U.S. Patent Application Publication No. 6210275 describes betting by use of bet methods such as quinella, perfecta, trifecta and superfecta. U.S. Patent Application Publication Nos. 6358150 and 6450887 describe determining payouts by use of a plurality of horse racing game machines connected to each other through a network and betting based on previous races.[0007]Japanese Patent ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/26A63F13/52A63F13/55
CPCG07F17/32G07F17/3248G07F17/3211
Inventor SAITO, HIROKI
Owner UNIVERSAL ENTERTAINMENT CORP