Feedback gaming peripheral

a gaming peripheral and stimulus technology, applied in the field of biofeedback or stimulus response, can solve the problems of inability to modify the current configuration of the handheld controller, the physical difficulty of the steering wheel, and the failure of extraneous attachments in the marketplace, and achieve the effect of enhancing the gaming experien

Inactive Publication Date: 2009-09-17
PERFORMANCE DESIGNED PRODS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009]According to various embodiments of the invention, various features and functions can be included with a gaming controller or other gaming appliance or peripheral device to enhance the gaming experience. For example, in one embodiment, the current invention can include for example, a means by which additional or alternative physical feedback sensations can be felt by the gamer. As a further example, a gaming controller can be configured to provide feedback to the user in the form of an electro-stimulus (i.e., an electric shock), in the form of temperature gradients, or otherwise. In another embodiment, the invention might be implemented to provide a mechani

Problems solved by technology

Upon certain electronic commands, for example, in a high-speed turn, the servo mechanism would act to make the steering wheel physically more difficult to turn.
Gamers are reluctant to modify th

Method used

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Embodiment Construction

[0009]According to various embodiments of the invention, various features and functions can be included with a gaming controller or other gaming appliance or peripheral device to enhance the gaming experience. For example, in one embodiment, the current invention can include for example, a means by which additional or alternative physical feedback sensations can be felt by the gamer. As a further example, a gaming controller can be configured to provide feedback to the user in the form of an electro-stimulus (i.e., an electric shock), in the form of temperature gradients, or otherwise. In another embodiment, the invention might be implemented to provide a mechanism by which bio-feedback from the gamer is sensed. For example, sensors or other mechanisms might be incorporated (for example, into the hand-hold portion of the controller) to sense biological, physiological or other factors or conditions such as, for example, the gamer's heart rate, the gamer's temperature, the level of sw...

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Abstract

Systems and methods for providing various forms of feedback are provided and can be implemented in a system, for example, between a gamer and a gaming system. One or more embodiments might be included and directed toward providing feedback between a gamer and the gaming system by way of one or more various forms of gaming peripherals or devices that might be used by a gamer in playing a game. Various bio-feedback mechanisms might be implemented to provide feedback from the game controller to the game in response to the condition, state, or behavior or the user. For example, in one embodiment, heart rate monitors, temperature sensors, skin resistivity sensors, or other biological or physiological sensors can be included with, incorporated in or integrated into the gaming peripheral to sense a gamer's biological or physiological sensors condition.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation-in-part of and claims the benefit of U.S. patent application Ser. No. 11 / 874,662 filed Oct. 18, 2007, which claims the benefit of U.S. Provisional Patent Application No. 60894,445 filed on Mar. 12, 2007.TECHNICAL FIELD[0002]The present invention relates to bio-feedback or stimulus response, and more particularly, some embodiments relate to the use of bio-feedback or stimulus response for video or computer games.DESCRIPTION OF THE RELATED ART[0003]Interactive video games typically allow the user, or player, to provide some form of input to a game. This is commonly accomplished by the use of a controller of one form or another. In one example, a controller might be a hand-held controller that has input features such as a plurality of buttons, analog joysticks, D-pad directional control and other user input devices that provide a means for a gamer to input desired controls to the game software. Such user in...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/06A63F2300/1037A63F2300/1012A63F13/218A63F13/212A63F2300/1056A63F13/285A63F13/217
Inventor ROBERTS, THOMAS J.
Owner PERFORMANCE DESIGNED PRODS
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