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Mobile media, devices, and signaling

Inactive Publication Date: 2010-09-09
DIGIMARC CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0004]Modes of digital media consumption are changing, fueled by the emergence of advanced computational and communications capabilities in mobile devices. Electronic media is increasingly being consumed on mobile devices. Consequently, distribution and delivery of media to mobile devices is becoming more relevant. This creates opportunities for new and emerging usage models based on digital watermarking. These usage models are enabled by the ability of digital watermarks to survive digital-to-analog-to-digital (D-A-D) transformations. In these usage models, the digital watermark serves as a link between media being played or displayed, and online content pertinent to that media.
[0005]The new usage models create new opportunities for use of digital watermarking by combining watermarking with the capabilities of mobile devices, including mobile phones, Mobile Internet Devices (MIDs), and Ultra-Mobile PCs (UMPCs). For example, transient media such as images or video displayed on a screen (e.g. LCD panel) can be watermarked and then detected using a mobile device. Applications based on these usage models can provide richer user experiences and intuitive interfaces by allowing interaction with the media itself. These applications can enable easier distribution and delivery of media on to mobile devices and drive further media consumption.
[0006]Usage models linking media content to the Internet using watermarking [1] [2] and content-based identification technologies [4] have been proposed earlier. Watermarking usually imparts a content-independent identity to the media, whereas content-based identification technologies (such as digital fingerprinting, media recognition) derive an identity from the content itself. The proliferation of capable mobile devices and mobile media usage has made such models more viable and compelling. This has resulted in emerging applications based on these models. Watermarking offers benefits that can expand the applicability of some of the usage models and enables new ones.

Problems solved by technology

Although digital watermarking has been commercially available for several years, relatively few applications have directly targeted consumers.

Method used

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  • Mobile media, devices, and signaling
  • Mobile media, devices, and signaling
  • Mobile media, devices, and signaling

Examples

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Embodiment Construction

[0012]Until recently, mobile devices have had restricted capabilities—limited processing power coupled with low amounts of available memory. These devices frequently had fixed focal length cameras with no macro capability, assuming they had a camera at all. The availability of mobile broadband access was limited to major metro areas only and was cost-prohibitive for average consumers.

[0013]However, the technological landscape has been changing over the last few years and the vision looking forward is much more attractive. Chip manufacturers are designing silicon specifically for ultra-low power draw while providing enhanced performance over older generations. This is improving battery life and allowing for sleeker industrial designs due to less need for bulky thermal solutions. Additionally, many new devices include improved camera capabilities, with more and more devices opting to include video recording as well.

[0014]These smaller devices are more attractive to consumers and easie...

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PUM

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Abstract

Consumer uses of mobile devices and electronic media are changing. Mobile devices include increased computational capabilities, mobile broadband access, better integrated sensors, and higher resolution screens. These enhanced features are driving increased consumption of media such as images, maps, e-books, audio, video, and games. As users become more accustomed to using mobile devices for media, opportunities arise for new digital watermarking usage models. For example, transient media, like images being displayed on screens, can be watermarked to provide a link between mobile devices, extending the reach of digital watermarking. Digital fingerprinting can also be employed. Applications based on these emerging usage models can provide richer user experiences and drive increased media consumption. A great variety of other features and arrangements are also detailed.

Description

RELATED APPLICATION DATA[0001]This application claims priority benefit to provisional application 61 / 142,127 filed Dec. 31, 2008.TECHNICAL FIELD[0002]The present technology relates to portable devices, such as PDAs, smart phones, etc., and use of such devices in conjunction with audio and visual media.BACKGROUND AND SUMMARY[0003]Although digital watermarking has been commercially available for several years, relatively few applications have directly targeted consumers. Traditional applications of digital watermarking such as copy prevention, copyright communication, and broadcast monitoring, involve embedding the watermark at the point of media creation or distribution and detecting the watermark either on a tethered system or a dedicated device. While these usages have utility for consumers, they are primarily of interest to content creators and media distributors.[0004]Modes of digital media consumption are changing, fueled by the emergence of advanced computational and communicat...

Claims

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Application Information

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IPC IPC(8): G06K9/00H04N5/228
CPCG06K9/00577G06T1/0021H04N5/232G06T1/005H04N9/87H04N2201/0089H04N5/278H04N1/3232H04N1/32309G06T2201/0065H04N9/7904G06V20/80
Inventor MODRO, SIERRA K.SHARMA, RAVI K.MACINTOSH, BRIAN T.
Owner DIGIMARC CORP
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