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System and method for video game promotions based on real world transactions

Inactive Publication Date: 2011-02-17
OUTSITE NETWORKS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0006]Therefore, there is a need for a method and system that addresses the above and other problems with conventional systems and methods for processing promotions. The above and other problems are addressed by the exemplary embodiments of the present invention, which provide a novel system and method for video game promotions processing and generation based on real world transactions. For example, based on online and offline credit card transactions, bank transactions, point-of-sale transactions, retail purchases, loyal

Problems solved by technology

However, the present promotion systems and methods typically are only configured for processing promotions with respect to real world online and offline transactions.

Method used

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  • System and method for video game promotions based on real world transactions
  • System and method for video game promotions based on real world transactions
  • System and method for video game promotions based on real world transactions

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Embodiment Construction

[0012]Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views, and more particularly to FIG. 1 thereof, there is illustrated an exemplary system 100 for video game promotions processing and generation based on real world transactions. In FIG. 1, the system 100 includes an exemplary video game promotions processing and generation system 102 coupled over a communications network 104 (e.g., the Internet, wireless communications network, satellite communications network, local area network (LAN), wide area network (WLAN), etc.), to one or more game server systems 106, game client systems 108, banking system 110s (e.g., including debit card systems, etc.), credit card systems 112, and point-of-sale (POS) systems 114 (e.g., including loyalty systems, retail systems, etc.), and the like. The exemplary video game promotions processing and generation system 102 is configured to provide video game promotions proces...

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Abstract

A system, method and computer program product for video game promotions processing and generation based on real world transactions, including a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]The present invention claims benefit of priority to U.S. Provisional Patent Application Ser. No. 61 / 233,422 of BAKKER, entitled “SYSTEM AND METHOD FOR VIDEO GAME PROMOTIONS BASED ON REAL WORLD TRANSACTIONS,” filed on Aug. 12, 2009, the entire disclosure of which is hereby incorporated by reference herein.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention generally relates to systems and methods for processing promotions, and more particularly to a system and method for video game promotions processing and generation based on real world transactions.[0004]2. Discussion of the Background[0005]Promotion processing systems and methods have been employed for numerous years in stores and online for providing purchasing incentives, and the like. However, the present promotion systems and methods typically are only configured for processing promotions with respect to real world online and offline transactions.SU...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCG06Q30/02A63F2300/5513
Inventor BAKKER, ANTON
Owner OUTSITE NETWORKS