System and method for video game promotions based on real world transactions
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[0012]Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views, and more particularly to FIG. 1 thereof, there is illustrated an exemplary system 100 for video game promotions processing and generation based on real world transactions. In FIG. 1, the system 100 includes an exemplary video game promotions processing and generation system 102 coupled over a communications network 104 (e.g., the Internet, wireless communications network, satellite communications network, local area network (LAN), wide area network (WLAN), etc.), to one or more game server systems 106, game client systems 108, banking system 110s (e.g., including debit card systems, etc.), credit card systems 112, and point-of-sale (POS) systems 114 (e.g., including loyalty systems, retail systems, etc.), and the like. The exemplary video game promotions processing and generation system 102 is configured to provide video game promotions proces...
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