System utilizing physiological monitoring and electronic media for health improvement
a physiological monitoring and electronic media technology, applied in the field of system utilizing physiological monitoring and electronic media for health improvement, can solve the problems of dramatic and, to a large extent, preventable health care costs, and the failure of simple instructions or recommendations to influence behavior in desired fashions,
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example 1
Role Playing Game Incorporating Weight Management
[0108]In this example, the electronic media is one of an action game wherein one or more individuals are avatars within the game, e.g. a medieval quest with agents such as wizards, warriors, dragons, and other characters. Accordingly, the individual may be an adolescent whose primary purpose for participating in the game is not for the purpose of health improvement but for the purpose of competition against the game.
[0109]In use, the individual may affix a monitor, e.g. a patch, onto their body at a specified location, e.g. the lower chest. Such initiating activity may also serve to automatically activate the monitor, e.g. by opening the package containing the monitor. In this example, the monitor may be one intended to measure physiological parameters associated with body composition and activity. The user may also activate, e.g. turn on using a switch, the evaluator and the electronic media (an electronic game). The monitor that is ...
example 2
Lifestyle Instruction Interactive Program
[0113]In this example, the individual may desire to improve their health through stress reduction. A typical individual therefore may be a middle aged adult actively trying to improve their health. In use, the individual may affix a monitor able to sense sleep patterns and stress, e.g. motion sensors (sleep) and heart rate sensors enabling determination of heart rate variability (stress).
[0114]The individual may wear the monitor for a period of time prior to commencing the interactive program to establish a baseline set of physiological parameters. Upon initiation of the program, the evaluator may obtain information regarding the individual through a query system employing the electronic media of the interactive program. Such information as age, gender, work hours, normal rest periods, etc., may be obtained. From these baseline parameters, the evaluator may make suggestions as to method to improve health or well being during sessions with the...
example 3
Elderly Assistance Program
[0115]In this example, the system of the invention is utilized to support behavior change to improve hydration, eating or exercise habits in elderly individuals. In form, the electronic media may be presented as a dedicated agent within a display system who functions as a companion to the individual and who provides interactive experiences with the individual. The display system also contains evaluator functionality. Such display systems may be dedicated units conveniently located in a household area that is conducive to behavioral modification. One such location may be the kitchen wherein the agent may be able to interact with the individual on a frequent basis.
[0116]In use, the individual may on a weekly basis affix a monitor, e.g. a patch, on their body in the indicated location, e.g. lower chest. The individual may then verbally or through a touch screen, alert the evaluator that the patch is on. In certain circumstances, the evaluator may automatically...
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