Method for analyzing the game of a user of a racket
a technology of user and racket, applied in the field of method for analyzing the game of a user of a racket, can solve the problems of large number of sensors, high cost, and high price of devices,
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[0096]FIG. 1 illustrates a method for analyzing the game of a user of a racket and of an associated projectile, wherein an impact of the projectile is detected on the racket, with which a moment of impact t0 is associated from measurements representing a shock experienced by the racket, for example by a sensor assembly comprising a gyrometer with at least one measurement axis. The sensor assembly may furthermore comprise at least one vibration sensor, and / or at least one accelerometer with at least one measurement axis. Once the moment of impact t0 is known, the data supplied by the sensors around the moment of impact t0 is analyzed to determine whether it is a stroke among the set of strokes, and to determine other parameters of the game, such as the effect, the velocity, etc.
[0097]As the example in FIG. 2 illustrates, the sensor assembly comprises an accelerometer with at least one measurement axis and a gyrometer with at least one measurement axis, the measurement axes being, for...
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