Real-time multimedia hybrid encoding and decoding method

An encoding and decoding method and multimedia technology, applied in the field of real-time multimedia hybrid encoding and decoding, can solve the problems that resource-constrained platforms such as mobile phones cannot meet their requirements, related hardware and software systems are expensive, and hardware performance requirements are high. Simple deployment, excellent universal adaptability, and excellent performance
CN101990101AInactive Publication Date: 2011-03-23武钢集团有限公司

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
武钢集团有限公司
Publication Date
2011-03-23
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention discloses a real-time multimedia hybrid encoding and decoding method which is applied to an internet protocol (IP) network monitoring system and a video conference system. In the method, real-time multimedia network transmission can be completely realized on the basis of a Java platform, motion joint photographic experts group (MJPEG) video encoding and decoding and Ogg Vorbis audio hybrid compression encoding and decoding; by realizing dynamic hybrid encoding and decoding of video and audio data, the network bandwidth occupancy rate is reduced to the minimum; the method can be applied to various operating system environments, PC terminals and mobile terminals such as mobile phones and the like and seamlessly integrated with various Java-based enterprise-level application systems; and the method has high software and hardware platform general adaptability, high performance and low cost and is easy to deploy.
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Description

technical field

[0001] The invention relates to a multimedia encoding and decoding method, in particular to a real-time multimedia mixed encoding and decoding method for an IP network monitoring system and a video conference system. Background technique

[0002] At present, various network real-time monitoring systems widely used at home and abroad are basically realized by C / C++, and generally use MPEG-4 or H.264 as video encoding, so only image images can be provided. However, a large number of existing video conferencing systems divide the image and audio into two independent signals for encoding and transmission, which takes up a large amount of network bandwidth. Due to the complexity of MPEG-4 and H.264 encoding algorithms, the requirements for hardware performance are very high during encoding and decoding, resulting in the cost of related hardware and software systems being too expensive. It is relatively cost-effective for small and medium-scale production environm...

Claims

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