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198 results about "Real time multimedia" patented technology

Method and system for providing site independent real-time multimedia transport over packet-switched networks

Embodiments of the invention enable minimum latency site independent real-time video transport over packet switched networks. Some examples of real-time video transport are video conferencing and real-time or live video streaming. In one embodiment of the invention, a network node transmits live or real-tine audio and video signals, encapsulated as Internet Protocol (IP) data packets, to one or more nodes on the Internet or other IP network. One embodiment of the invention enables a user to move to different nodes or move nodes to different locations thereby providing site independence. Site independence is achieved by measuring and accounting for the jitter and delay between a transmitter and receiver based on the particular path between the transmitter and receiver independent of site location. The transmitter inserts timestamps and sequence numbers into packets and then transmits them. A receiver uses these timestamps to recover the transmitter's clock. The receiver stores the packets in a buffer that orders them by sequence number. The packets stay in the buffer for a fixed latency to compensate for possible network jitter and/or packet reordering. The combination of timestamp packet-processing, remote clock recovery and synchronization, fixed-latency receiver buffering, and error correction mechanisms help to preserve the quality of the received video, despite the significant network impairments generally encountered throughout the Internet and wireless networks.
Owner:QVIDIUM TECH

Method and system for packet communication employing path diversity

Communication over lossy packet networks such as the Internet is hampered by limited bandwidth and packet loss. The present invention provides a path diversity transmission system for improving the quality of communication over a lossy packet network. The path diversity transmission system explicitly sends different subsets of packets over different paths, thereby enabling the end-to-end application to effectively see an average path behavior. Generally, seeing this average path behavior provides better performance than seeing the behavior of any individual random path. For example, the probability that all of the multiple paths are simultaneously congested is much less than the probability that a single path is congested. The resulting path diversity can provide a number of benefits, including enabling real-time multimedia communication and simplifying system design (e.g., error correction system design). Two exemplary architectures for achieving path diversity are described herein. The first architecture is based on source routing, and the second architecture is based on a relay infrastructure. The second architecture routes traffic through semi-intelligent nodes at strategic locations in the Internet, thereby providing a service of improved reliability while leveraging the infrastructure of the Internet.
Owner:VALTRUS INNOVATIONS LTD

Forward error correction for burst and random packet loss for real-time multi-media communication

This invention relates generally to a packet recovery algorithm for real-time (live) multi-media communication over packet-switched networks, such as the Internet. Such multi-media communication includes video, audio, data or any combination thereof. More specifically, the invention comprises a forward error correction (FEC) algorithm that addresses both random and burst packet loss and errors, and that can be adjusted to tradeoff the recoverability of missing packets and the latency incurred. The transmitter calculates parity packets for the rows, columns and diagonals of a block of multi-media data packets using the exclusive or (XOR) operation and communicates the parity packets along with the multi-media data packets to the receiver. The receiver uses the parity packets to recover missing multi-media data packets in the block. The FEC algorithm is designed to be able to recover long bursts of consecutive missing data packets. If some parity packets are missing, they too can be recovered using an extra single parity packet, so that they can be used to recover other missing data packets. The invention applies to both one-way real-time streaming applications and two-way real-time interactive applications, and to both wired and wireless networks. The invention retains backwards compatibility with existing standards governing FEC for professional video over IP networks.
Owner:NEVION EURO

Distribution of Session Keys to the Selected Multiple Access Points Based on Geo-Location of APs

In the public WLAN systems, reliable user re-authentication for mobility support is an essential step. However, re-authentication during handoff procedures causes long handoff latency which deteriorates the quality of service specifically for real-time multimedia applications. One possible solution is to authenticate the Mobile Node (MN) in advance with all the neighboring Access Points (APs) and distribute the Session Keys to them. However, the key issue is how to optimally and efficiently select the neighboring APs. In the preferred embodiments, we propose a system that takes into account the user current “Geo-Location”, “Mobility Pattern” and “Application Running on MN”; estimates the “Expected Mobility Zone” (EMZ) and selects an appropriate set of candidate APs corresponding to the MN's geo-location. The EMZ may comprise of APs belonging to “Intra-domain”, “Inter-domain” or “Inter-technology Networks” (e.g., WLAN, WiMAX, and Cellular etc). The system assumes that not only the Mobile Nodes but also the Fixed Nodes (APs or Base Stations) are capable of knowing their Geo-Location Coordinates X, Y, Z. This capability may come either by integrating GPS receiver or through any other alternate, state of the art or future positioning technologies in the APs.
Owner:FOUR BATONS WIRELESS LLC +1

Device-to-device (D2D) cluster data sharing method under cellular environment

The invention discloses a device-to-device (D2D) cluster data sharing method under a cellular environment. The method comprises the following steps that: step1. before D2D cluster retransmission begins, each mobile equipment in the D2D cluster firstly acquires a packet error matrix (PEM) which belongs to the mobile equipment itself; step 2. a retransmission gain factor of the each mobile equipment in the D2D cluster is calculated; step 3. the mobile equipment with the highest retransmission gain factor is taken as a transmitter in the D2D cluster retransmission; step 4. the transmitter retransmits a data packet needed to be retransmitted in the cluster and updates the PEM of the each mobile equipment; step 5. if the updated PEM still contains a ''0'' element, the step 1 to the step 4 are repeated till the PEMs of all the mobile equipment in the D2D cluster are ''1'' matrixes. In the method of the invention, through effectively reducing retransmission times in the D2D cluster, related signaling costs of D2D communication under the cellular environment can be substantially saved and simultaneously system time delay can be shortened. The method is beneficial to realization of a real time multimedia service.
Owner:SHANGHAI RES CENT FOR WIRELESS COMM

Apparatus and method for controlling layer 3 handover of mobile node

ActiveUS20070275726A1Faster handover of a mobile nodeAssess restrictionWireless network protocolsControl layerReporting state
A system and method for controlling layer 3 (L3) handover of a mobile node. A mobile Internet protocol (MIP) network includes a plurality of mobile nodes adapted to provide data service to a plurality of users, and a plurality of routers and a handover control system, the plurality of routers being adapted to provide data service to ones of the plurality of mobile nodes in coverage areas of a plurality of base stations managed by the plurality of routers, and to periodically report state information of the plurality of base stations and the plurality of routers to a handover control system, the handover control system being adapted to receive the state information of the plurality of base stations and the plurality of routers to produce a handover topology map, to map a current location of ones of the plurality of mobile nodes to the handover topology map to search for a plurality of target routers having a highest probability of handover of ones of the plurality of mobile nodes, and to transmit the state information of the searched plurality of target routers to the ones of the plurality of mobile nodes. Thus, the L3 handover time can be shortened to tens of ms or less, allowing for seamless real-time multimedia service even though a terminal moves.
Owner:SAMSUNG ELECTRONICS CO LTD

A storage and playing method for real time multimedia image information

The invention discloses a method for real-time storing and playing multimedia image information. The method for storing includes the following steps: (a) a slicing base directory is established according to names of stored files, and a global index file is established in the slicing base directory; information of a session description protocol in a multimedia file and index information of a slicing file are stored in the global index file, the session description protocol is called as SDP information for short hereinafter; (b)according to the regulation recorded in the index information of the slicing file in the global index file, a directory of the slicing file is established; and (c) the slicing file is established under the directory of the slicing file, and the slicing file includes the index information of each media data packet and the content of each data packet. The method for playing utilizes the global index and a slicing index to position the data packet so as to carry out the operation of playing. By adopting the method in the invention, the storage of file has simple format with small difficulty for implementation, and the cost of the storage device is saved; meanwhile, the experience and feeling of users on the media program is improved.
Owner:ZTE CORP
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