Method for broadcast authentication of wireless sensor network based on automaton and game of life
A wireless sensor, life game technology, applied in the intersection of information security technology, can solve the problems of difficult broadcasting, limited coverage of base stations, etc.
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[0101] The following will be Figure 1 to Figure 9 As an example, a specific example is used to further describe the technical solution and method flow of the present invention in detail.
[0102] First complete the initialization of the network, that is, assign a unique ID to each node, a DFA of a certain modulus n, and store the following content in the node: energy value, cluster head node, node type identifier, neighbor list [neighbor node ID, energy value, completion cost, cluster head node, response time]. by figure 1 Take node 1 as an example, the ID of node 1 is ID 1 , storing a modulo 3 DFA, the energy value is 2J, and the cluster head node is the ID of the base station (ID 0 ), the node type is "cluster head", and there are four items in the neighbor list, which means it has four neighbors, namely node 2, node 7, node 8, and node 9, and the information of neighbor node 2 is: ID 2 , 1.5J, 8 / 5, 0.2ms.
[0103] A DFA-based clustering process
[0104] The neighbor ...
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