Game hosting system and method
A game and game client technology, applied in the computer field, can solve the problems of games being unable to optimize themselves, waste resources, and invest manpower, and achieve the effect of rich and flexible behavior and language, resource saving and good game experience.
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[0022] figure 1 A game hosting system in one embodiment is shown, which includes a game client 100 , a game server 200 and a robot server 300 . in:
[0023] The game client 100 is used to run the game, and send the hosted user behavior information to the robot server 300 . The game client 100 can be a variety of terminal devices, such as personal computers, personal digital assistants, mobile communication devices, and various web clients (capable of running web games). In one embodiment, the user behavior information includes chat dialogue information of game characters and the like. The game running on the game client 100 provides a hosting function. When the user selects the hosting function, the hosting object is controlled by the game client 100. After hosting, during the running of the game, the chat dialogue information between the game characters will be sent to Robot server 300 .
[0024] The game server 200 is used to provide game services for users. It interacts...
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