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Game hosting system and method

A game and game client technology, applied in the computer field, can solve the problems of games being unable to optimize themselves, waste resources, and invest manpower, and achieve the effect of rich and flexible behavior and language, resource saving and good game experience.

Active Publication Date: 2011-09-21
SHENZHEN TENCENT COMP SYST CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Moreover, every time the behavior and language of the managed object are changed through the game upgrade method, it is implemented through hard coding, which requires manpower, and the game cannot perform self-optimization process, which wastes resources

Method used

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  • Game hosting system and method
  • Game hosting system and method

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0022] figure 1 A game hosting system in one embodiment is shown, which includes a game client 100 , a game server 200 and a robot server 300 . in:

[0023] The game client 100 is used to run the game, and send the hosted user behavior information to the robot server 300 . The game client 100 can be a variety of terminal devices, such as personal computers, personal digital assistants, mobile communication devices, and various web clients (capable of running web games). In one embodiment, the user behavior information includes chat dialogue information of game characters and the like. The game running on the game client 100 provides a hosting function. When the user selects the hosting function, the hosting object is controlled by the game client 100. After hosting, during the running of the game, the chat dialogue information between the game characters will be sent to Robot server 300 .

[0024] The game server 200 is used to provide game services for users. It interacts...

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PUM

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Abstract

The invention provides a game hosting system and a game hosting method. The system comprises a game server, a game client and a robot server, wherein the game server provides a game service; the game client runs a game, and transmits hosted user behavior information to the robot server; and the robot server receives the user behavior information, and gives a reply to the game client according to the user behavior information. In the game hosting system and the game hosting method provided by the invention, after the game is hosted, the user behavior information is transmitted to the robot server for analysis, a corresponding reply is given, thereby making richer and more flexible the behaviors and languages of hosting objects.

Description

【Technical field】 [0001] The present invention relates to the field of computer technology, in particular to a game hosting system and method. 【Background technique】 [0002] At present, many games provide the function of hosting. In the hosting mode, the characters in the game can be controlled by the computer. For example, some games (such as Fight the Landlord, Mahjong, etc.) allow users to let the computer host the game, so that the effect is as if the person is playing the game, but the computer is actually playing the game. Hosted characters can usually chat with other game characters. In the traditional way, the chat dialogue of hosted objects is set in advance and is fixed. A few repeated lines of dialogue and fixed plot development make it difficult for people to feel excited to play again. It is even possible to judge whether the user has used the hosting function through these simple and fixed dialogues, which reduces the user experience effect. [0003] Usually...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06G06F17/30A63F13/12A63F13/69A63F13/79
Inventor 刘致远
Owner SHENZHEN TENCENT COMP SYST CO LTD
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