BRDF (bidirectional reflectance distribution function) -based real-time subsurface scattering rendering method
A technology of subsurface scattering and surface scattering, which is applied in the field of real-time rendering of subsurface scattering, and can solve problems such as failure to achieve full-frequency illumination
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[0032] The process flow of the subsurface scattering real-time rendering method of the present invention is as follows: figure 1 As shown, the implementation method is as follows:
[0033] 1) Initial translucent material parameters
[0034] First define the material of the object. The material attribute parameters of translucent objects are different, resulting in different textures of the final drawn image. During the experiment, the invention uses the following parameter comparison table 1. The cubemap light source used is image 3 shown.
[0035] Table 1 Comparison table of experimental material parameters
[0036]
[0037] 2) Draw a single subsurface scattering color texture
[0038] Draw a full-screen quadrilateral, approximate the single-subsurface-scattering light component of the material according to the single-subsurface-scattering drawing equation (1), and draw the result to the color texture L ss middle.
[0039] In order to calculate the color value of ...
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