Intelligent toy capable of automatically designing and controlling motions
A technology for intelligent toys and action control, applied in the field of toys, can solve the problems of lack of personalization, rising toy prices, high hardware costs and software development costs, and achieve the effect of reducing hardware and software costs.
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example 1
[0040] The electric toy of the present invention realizes the movement of the electric toy according to the basic movements that have been designed, such as: standing, walking, sitting down, lying down, rubbing the ground with four legs, standing, standing upside down, shaking the head, nodding, barking, etc. It can be realized by setting the trigger switch, the size of the microphone audio input, or through the smart toy control software on the smart terminal.
[0041] For example: the bowing action of electric toys:
[0042] The toy control unit of the electric toy extracts the action command of bowing, first drives the rear leg motor 3 to turn forward for 0.3 seconds, drives the rear leg 1 to move forward through the rear leg deceleration mechanism 2, makes the animal sit down, and then uses the tail 12 as a support point, Drive the rear leg motor 3 to turn backward for 0.6 seconds, drive the rear leg 1 to move backward through the rear leg deceleration mechanism 2, make th...
example 2
[0044] In addition to the characteristics of the above-mentioned example 1, the present invention can also realize the action design of the action of the electric toy through the intelligent toy control software of the intelligent terminal, such as: the bowing action of example 1 can be designed on the intelligent toy control software:
[0045] Back leg motor: turn forward for 0.3 seconds, turn backward for 0.6 seconds, wait for 2 seconds, turn forward for 0.3 seconds to return;
[0046] Front leg motor: wait for 0.9 seconds, turn forward for 0.2 seconds, turn backward for 0.4 seconds, turn forward for 0.4 seconds, turn backward for 0.2 seconds, return to the position and wait;
[0047] Head motor: do not move;
[0048] Voice: Wait 1 second, woof woof~~ woof woof~~.
[0049] In this way, players can design hundreds of combinations of actions and sounds such as standing, sitting, bowing, nodding, shaking their heads, and lying down according to their own ideas.
example 3
[0051] In addition to the characteristics of the above-mentioned example 2, the present invention can trigger the action of the electric toy by assigning the trigger switch through the intelligent toy control software or by the sound input by the microphone. For example: In Example 1, when the head switch is touched, the electric toy makes a gesture of bowing.
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